Attendees can learn much from the handful of high-profile gaming personal
San Francisco, CA -- (SBWIRE) -- 04/08/2013 -- The GDC 2013 organizers are highlighting top talks for its March conference that will include design lectures on Guild Wars 2, as well as SimCity. There will also be lectures from Brenda Romero's F2P “morning after,” and panels that include indie incubators/accelerators, and physical/digital game mixing that are sure to enthrall all in the respective fields.
The newly highlighted talks will all be a part of the GDC 2013's Main Conference, that will take place on March 27 through March 29 at the Moscone Center in San Francisco, California.
The panel on “Incubators/Accelerators: An Inside Look at the Startup Funding and Entrepreneurship Programs” will show developers items that help projects or companies and the program leaders for models supported in indies and for entrepreneurs.
Speakers in the panel will be Paul Bragiel, Jason Della Rocca, Keith Katz, Espon Schweer, and ken Seto, and each will provide poignant insight into their respective fields.
In the “Beauty and Challenge of Mixing Physical and Digitial Games”, attendees will learn to design tradeoffs from board games and video games, along with the different audiences for either format, and the mechanics that work for asynchronous play in the respective types.
The speakers will include Tom Chick, Richard Garfield, Joel Goodman, Eric Hautemont, as well as Soren Johnson.
Brenda Romero's“Free-to-Play: The Morning After” Wizardry 8 designer will example the various successes and failures of F2P gaming across the board. There will also be a behind-the-scenes look at the 2012's most acclaimed MMO's ArenaNet's Isaiah Cartwright and Chris Witeside will be presenting “From Concept to Release: Designing Guild Wars 2” along with ArenaNet's philosophy on game design. Those who attend will learn all the challenges and successes that came with creating the intensive gaming experience.
EA and Maxis will be offering a trio of lectures on SimCity, as creative director Stone Librande's “Simulating a City, One Page at a Time” will highlight the various pros and cons of utilizing a multi-year project.
Guild Wars 2 Guide (http://www.gw2guidebook.net/) provides visitors with the very best in information that can help anyone be successful in Guilt Wars 2. learn all you need to to navigate and succeed at all levels of the Guild Wars 2 world.
Copyright © 2005-2013 - SBWire, The Small Business Newswire - All Rights Reserved - Important Disclaimer
Contact Us: 888-4-SBWIRE (US) - 920-593-5640 (International)