Dallas, TX -- (SBWIRE) -- 10/17/2013 -- MarketReportsOnline adds "Video Games in the US" new market research report to its store. A variety of factors seriously diminished video game sales, which fell by 12% to US$17.9 billion in 2012. First, the anticipation that new consoles would arrive by next year caused many to invest much less in the current static console systems and games. In addition, the free-to-play market, which is not included in Euromonitor International's estimates, is taking away sales from two previously strong areas of video games, online gaming and mobile gaming. Finally, the anaemic economic recovery...
Video Games in USA report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2008-2012, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2017 illustrate how the market is set to change.
Complete report available @ http://www.marketreportsonline.com/200021.html.
Product coverage: Digital Gaming, Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy (http://www.marketreportsonline.com/contacts/purchase.php?name=200021.) this report?
- Get a detailed picture of the Video Games market;
- Pinpoint growth sectors and identify factors driving change;
- Understand the competitive environment, the market's major players and leading brands;
- Use five-year forecasts to assess how the market is predicted to develop.
LIST OF CONTENTS AND TABLES
Activision Blizzard Inc in Toys and Games (usa)
Nintendo of America Inc in Toys and Games (usa)
Sales Continue To Lag
Smartphones and Tablets Continue To Have A Serious Impact
Companies Find Tremendous Growth in Both New and Retro Brands
Online Retailing Continues To Lead Channel Growth
Next Generation Consoles Will Lift Sales
Key Trends and Developments
Licensing Momentum Stays Flat Despite Big Year
Free-to-play Becoming A Dominant Force
the Next Console Generation Already Having An Impact
Age Decompression Fights Age Compression
New Hardware Could Change the Market
Tablet Integration Still A Focus
Summary 7 Research Sources
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