Pune, India-- (SBWire) -- 09/27/2016 --The Augmented Reality (AR) market size at USD $659.7 million in 2015 is anticipated to reach $80.8 billion by 2022. The Augmented Reality (AR) market goes from $659.7 million in 2015 to $2.6 billion in 2016.Worldwide Augmented Reality (AR) markets are poised to achieve significant growth with the use of smartphone apps and headsets or glasses that are platforms to project digital information as images onto a game image or a work situation. The increasing scope of applications across different industries, manufacturing, medical, retail, game, and automotive, all industries really, is expected to drive demand over the forecast period to these unprecedented levels, reaching into the trillion dollar market arenas soon. AR technology is in the nascent stage with a huge growth potential, and has attracted large investments contributing to the industry growth.
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Key Topics Covered under Augmented Reality (AR) Market Report:-
Augmented Reality, AR, Pokemon Go, Digital Workflow, Smart Headset, Smart Glasses, Internet of Things, Shopfloor AR, Wearable Computer, Process Image
AR is in the early stages of an explosive growth cycle. The Pokemon Go phenomenon raid adoption raised awareness and expectation for the vision of augmented reality AR and digital enhancement of the surroundings. Digital enhancement as AR is just human explanation of our existing surroundings. Digital enhancement provides human explanations of the innate natural world and of the machines we use to perform work.
AR digital enhancement provides explanations and process predictions. Google pointed the way, as it so often does, to the AR opportunity with Google glass which failed, but spawned a large number of projects that have succeeded. All the AR vendors will reap the benefits of the Google original Google Glass huge AR marketing investment.
Augmented reality AR is set to become an indispensable part of people's lives. AR is poised to take off as part of the much heralded Internet of things (IoT). Digital images become as much a part of the real world as the things we can touch and feel as they are integrated into everyday life. The reality is augmented by the digital images. Augmented reality is a misnomer to the extent that it implies that reality is somehow has something superimposed on it. Instead the reality exists, and the digital images blend in to enhance the experience of reality, make it more understandable or more interesting. The reality is not changed, it is not made better, it is understood better.
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"These game based and industrial end-to-end process IoT augmented reality modular AR markets are anticipated to reach $7 trillion by 2027, growing in some cases at the same pace we have seen from Pokemon Go augmented reality. Pokémon Go grew to a massive 45 million daily active users per day after two months in the market, with the market reaching $250 million for the vendor Niantic by September 2016 after two months starting from zero."
Adoption of AR technology in the enterprise is growing. AR headsets and glasses are used in manufacturing, logistics, remote service, retail, medical, and education. One popular AR application is providing 'see-what-I-see' functionality, enabling off-site specialists to provide real-time guidance and expertise to troubleshoot an issue. Others superimpose process steps by step information on dials and switches in workflow situations.
Companies Profiled
Market Leaders
Niantic, Sieko Epson, Microsoft, Sony, PTC, Daqri, Google, Infinity Augmented Reality, Total Immersion, Wikitude, Bippar, Atheer, ODG, Vuzix
Selected Market Participants
ACEP / Try Live, Apple Augmented Reality (AR), APX Labs, Atheer, Augmate, Augmedix, Blippar,, Layar, CastAR, Daqri, Esri, Essence, Facebook / Oculus, General Electric, Google, HP Aurasma, HP Autonomy, HTC, IBM Watson Augmented Reality and more..
Complete TOC with 183 Tables and Figures Available at http://www.rnrmarketresearch.com/augmented-reality-ar-market-shares-strategies-and-forecasts-worldwide-2016-to-2022-market-report.html.
Table of Contents
Augmented Reality And Map Based Gaming: Market Description And Market Dynamics
Augmented Reality Market Shares And Forecasts
Augmented Reality And Map Based Gaming Product Description
Augmented Reality Research And Technology
Augmented Reality Company Profiles
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Augmented Reality Market Size, Growth, AR Industry Trends, Analysis and Forecast to 2022 Report
Augmented Reality (AR): Market Shares, Strategies, and Forecasts, Worldwide, 2016 to 2022 study has 516 pages, 183 tables and figures and Available at RnRMarketResearch.com store