ReleaseWire

Global Game Engines Market to Reach a Valuation of US $6820 Million in 2025

Posted: Wednesday, July 25, 2018 at 4:15 PM CDT

Brooklyn, NY -- (SBWire) -- 07/25/2018 --Qyresearchreports include new market research report Global Game Engines Market Professional Survey Report 2018 to its huge collection of research reports.

This report studies the global Game Engines market status and forecast, categorizes the global Game Engines market size (value & volume) by manufacturers, type, application, and region. This report focuses on the top manufacturers in North America, Europe, Japan, China, India, Southeast Asia and other regions (Central & South America, and Middle East & Africa).

A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.

Game Engines is mainly used for two applications: PC Games (Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc.), TV Games and Other Games. And PC Games was the most widely used area which took up about 56% of the global total in 2016. And Mobile game is the fast growing market in the world, especially in China where led by Tencent and Netease, etc.

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Game Engines can be classified into 3D (includes VR, AR), 2.5D (2D & 3D blended), 2D. There are few 2.5D engines and 2D is usually free, e.g. Cocos2d. The revenue market of 3D game engines took up more than 90% of the global market in 2016. The most type of game engines are written by C++.

The global Game Engines average price is influenced by the global trend. Complete software is usually 0 USDs to 200 USD per month from abroad vendors, if you want to buy new Game Engines. Some of the developers also get money by a smaller share of the game publishers revenue, such as 5%, 30%, etc. The average price will be in decline trend if more vendors go into operation in the future.

Europe and USA are the two largest consumption countries of Game Engines in the world in the past few years and it will keep increasing in the next few years. European and USAs market respectively took up about 29% the global market in 2016, while Japan and Korea are about 13%, and China is followed with the share about 4% as Chinese game developers usually use free game engines.

USA, Germany, China, UK and Japan are now the key developers of Game Engines. There are some vendors with paid engines, but the Chinese market is still controlled by the free engines. And the high quality engines are mainly supplied by overseas producers.

Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization) and Silicon Studio Corp are the key suppliers in the global Game Engines market. Top 10 took up about 80% of the global market in 2016. Free engines took up more than 80% of the Chinese market. Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation Sony and Amazon which have leading technology and market position, are well-known suppliers around the world.

The global Game Engines market is valued at 1740 million US$ in 2017 and will reach 6820 million US$ by the end of 2025, growing at a CAGR of 18.6% during 2018-2025.

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The major manufacturers covered in this report
-Unity Technologies
-Epic Games
-Chukong Tech
-Crytek
-Valve Corporation
-YoYo Games
-The Game Creators
-Marmalade Tech
-Idea Fabrik
-Leadwerks Software
-Sony
-Amazon
-GameSalad
-Scirra
-Corona Labs (Organization)
-Silicon Studio Corp
-Garage Games
-Briar Wallace/Blender Foundation (Organization)
-The OGRE Team (Organization)
-Godot Engine (Community developed)
-Mario Zechner (Personal)

Geographically, this report studies the top producers and consumers, focuses on product capacity, production, value, consumption, market share and growth opportunity in these key regions, covering
-North America
-Europe
-China
-Japan
-India
-Southeast Asia
-Other regions (Central & South America, Middle East & Africa)

On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
-3D Game Engines
-2.5D Game Engines
-2D Game Engines

By Application, the market can be split into
-PC Games
-Mobile Games
-TV Games
-Other Games

The study objectives of this report are:
To analyze and study the global Game Engines capacity, production, value, consumption, status (2013-2017) and forecast (2018-2025);
Focuses on the key Game Engines manufacturers, to study the capacity, production, value, market share and development plans in future.
Focuses on the global key manufacturers, to define, describe and analyze the market competition landscape, SWOT analysis.
To define, describe and forecast the market by type, application and region.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

Key Stakeholders
-Game Engines Manufacturers
-Game Engines Distributors/Traders/Wholesalers
-Game Engines Subcomponent Manufacturers
-Industry Association
-Downstream Vendors

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