3D Gaming Console Market Is Growing at CAGR of 12% from 2016 to 2023: Leading Players Are Nintendo, Microsoft, Electronic Arts (EA), Apple, Sony, Activision
Continuous innovation accompanied by rising customer demand is anticipated to further propel 3D gaming console market growth.
Sellbyville, DE -- (SBWire) -- 12/10/2018 --Asia Pacific 3D gaming console market share is estimated to exhibit substantial growth from 2016 to 2023. Emerging countries such as China, Korea and India are anticipated to be the most attractive regions. Europe is predicted to be the largest regional industry and is likely to continue its dominance over the next seven years. U.S. gaming console market is forecast to witness considerable growth prospects over the timeframe. Escalating adoption of these products across the region is expected to justify growth.
Escalating average spending by gamers accompanied by aggressive marketing strategies adopted by industry participants around the world is predicted to drive 3D gaming console market demand over the next seven years.
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Rising number of affluent as well as aspiring middle class population may fuel industry growth over the forecast timeframe. These products provide three-dimensional (3D) images from both, conventional 2D games as well as from the dedicated S3D games into multidimensional format. In addition, they also facilitate accurate spatial localization, which is likely to enhance and improvise the gaming experience and offer substantial realism.
Continuous innovation accompanied by rising customer demand is anticipated to further propel 3D gaming console market growth. These devices possess the capability to support stereoscopic gameplay on peripheral or integrated displays. In addition, they can also create optimal perception of surface materials by generating illusion of depth. Increasing popularity of real time gameplay experience as well as realistic visual effects among young working professionals is expected to propel industry demand.
High 3D gaming console market price trend associated with displays as well as components is expected to challenge the industry demand from 2016 to 2023. However, advent of economical multidimensional display technologies is likely to increase adoption in the home entertainment sector through TV and PC monitors.
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By end-use, the industry can be segregated into healthcare, mobile and gaming. On the basis of component, the industry can be classified into hardware and software. Based on technology, it can be categorized as polarized shutter, auto stereoscopy, active shutter and others.
Major players accumulating significant share include Nintendo, Oculus VR, Microsoft, Kaneva and Linden Lab. Other prominent industry participants include Avatar Reality, Electronic Art, Apple, Sony and Activision Publishing.
Oculus VR, a subsidiary of Facebook, is intensely focusing on developing virtual reality concept to offer a potential avenue for multidimensional gameplay. Growing mergers & acquisition and industry partnership alliances are projected to drive growth over the next seven years. For instance, Sony signed a collaborative agreement with Unity Technologies and YoYo Games in order to extend the PlayStation game developers access to additional game engine tools without paying any auxiliary prices. The company is also predicted to launch Morpheus VR headset by October 2016.
In 2015, Microsoft announced its new Xbox game station along with HoloLens virtual reality headset so as to effectively penetrate the 3D game stations industry. Furthermore, other vendors such as Nintendo & Snail launched their next-generation brands of video game consoles, in order to maintain industry position.
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