Healthcare Gamification Market Industry Insights 2018: Key Players: Jawbone, Fitbit, EveryMove, Microsoft Corporation, Rally Health

At 12% CAGR Healthcare Gamification Market to hit USD 40 Billion by 2024

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Selbyville, DE -- (SBWire) -- 12/24/2018 --Global Healthcare Gamification Market to exceed USD 40 billion by 2024; according to a new research report by Global Market Insights, Inc.

Healthcare gamification market, endorsed with a plethora of conventional and offbeat applications in the medical space, undoubtedly stands at a point where it is set to witness tremendous gains in terms of profitability and recognition in the coming years. In the face of stagnant healthcare budget, healthcare giants, of late have been constantly combating with severe pricing pressure, the prime factor that has driven gaming theory integration in the business model. With the technological ubiquity and excessive accessibility, games that once required expensive specialized equipment can now be developed using comparatively economical off-the-shelf techniques.

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Exercise games segment should grow at lucrative rate owing to increased awareness about fitness games and their effects on brain health and human health. Intensified use of various casual games especially in diabetes patients and patients with Alzheimer's disease should fuel the segment growth.

Disease prevention segment will grow at a significant rate during the forecast timeline owing to increased motivation among users looking to improve their health. Increasing demand for apps that helps users interpret, understand, gain motivation and act on their data coupled with user engagement and long-term motivation will further the industry revenue.

Company profiled in this report based on Business overview, Financial data, Product landscape, Strategic outlook & SWOT analysis:
- Welltok, Inc.
- Mango Health
- Reflexion Health
- Cohero Health
- HubBub Health
- Ayogo Health
- Bunchball
- Microsoft Corporation
- EveryMove
- Jawbone
- Fitbit
- Rally Health

U.S. healthcare gamification market should grow at a significant rate over the forecast period. Increasing use of gamification model that consents designing of an all-inclusive game which can work well for any system will fuel the industry share. Rising push towards electronic health record with developing mobile technology to support work force and all players in the Canadian Healthcare arena will fuel the Canada healthcare gamification market size.

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Healthcare gamification market outlook has been undergoing a combinational explosion, where growing clinical professionals' interest in gaming technology, declining technological costs, and above all increasing understanding about what makes health games work, are collectively revolutionizing the healthcare dynamics. Some of the trends vivid in the healthcare gamification market outlook is listed below:
- Health related apps have been gaining popularity in healthcare gamification industry at a rapid speed. These hi-tech apps are intended to monitor every facet of human health profile- ranging from nutrition to sleep. Some of most hiked apps of recent times are discussed below:

- Weight management, Obesity, and Nutrition: Since obesity has turned out to be a global concern, gaming apps that have the ability to scrutinize nutrition and weight are gaining prominence in the global healthcare gamification market. In fact, scientists affirm that obesity as well as other chronic disorders are ideal to be treated with game based apps that would be able to track health metrics in an engaging manner. In this regard, HealthMonth, is presently taking the industry by storm. Claimed to bring a sure-shot improvement in health-related behaviour once in a month, HealthMonth amalgamates nutrition science with behavioural change social gaming tool.

- Cognitive, emotional, mental, and behavioural health: healthy mind healthy body- the proverb can be rightly placed to keep in sync the latest trend of healthcare gamification industry. Studies depict there are many emotional and cognitive areas that can be befitted by gaming theory and heathcare gamification market players have already penetrated this particular sphere. For instance, BellyBio, brainstormed by RelaxLine, a leading name in healthcare gamification industry is a bio-feedback app that helps to release anxiety through ocean sounds and deep breathing exercises.

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Healthcare Gamification Market by Game Type
o Casual games
o Serious games
o Exercise games

Healthcare Gamification Market by Application
o Prevention
o Therapeutic
o Education

Media Relations Contact

Arun Hegde
Corporate Sales
Global Market Insights, Inc.
1-888-689-0688
https://www.gminsights.com/pressrelease/healthcare-gamification-market

View this press release online at: http://rwire.com/1106314