Serious Game Market Emerging Trends, Technology and Growth by 2025: Playgen, Square Enix, BreakAway, Caspian

Serious Game Comprehensive Study by Application (Emergency Services, Human Resources, Marketing, Product Development, Sales, Training, Support), Platform (Hand-held, Mobile-based, PC-based, Web-based) Players and Region - Global Market Outlook to 2023.

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Edison , NJ -- (SBWire) -- 04/26/2019 --Advance Market Analytics recently introduced Global Serious Game Market study with in-depth overview, describing about the Product / Industry Scope and elaborates market outlook and status to 2025. Serious Game Market explores effective study on varied sections of Industry like opportunities, size, growth, technology, demand and trend of high leading players. It also provides market key statistics on the status of manufacturers, a valuable source of guidance, direction for companies and individuals interested in the industry.

According to AMA, the Serious Game market will register a CAGR of above 18.7% by 2024.

Major Key Players in This Report Include,

Playgen [United Kingdom], Innovataion Games [United States], Caspian [United States], Virtual Heroes [United States], Morf Media [United States], BreakAway [United States], Blitz Games [United Kingdom], Square Enix [Japan], ESim Games [United States], Designing Digitally [United States]

Get Free PDF Sample Pages of Serious Game Market Report: https://www.advancemarketanalytics.com/sample-report/46834-global-serious-game-market

Market Trend
Growing Demand for Mobile Based Educational Games and Social Media Penetration Drive Serious Games

Restraints
Lack of Awareness among Masses

Opportunities
Rising Digitization and Internet Penetration and Innovative and User-friendly Design

This market research report looks into and analyzes the Global Serious Game Market and illustrates a comprehensive evaluation of its evolution and its specifications. Another aspect that was considered is the cost analysis of the main products dominant in the Global Market considering the profit margin of the manufacturers.

This research is categorized differently considering the various aspects of this market. It also evaluates the current situation and the future of the market by using the forecast horizon. The forecast is analyzed based on the volume and revenue of this market. The tools used for analyzing the Global Serious Game Market research report include SWOT analysis.

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The titled segments and Market Data Break Down are illuminated below:

By Application
- Emergency Services
- Human Resources
- Marketing
- Product Development
- Sales
- Training
- Support

By Platform
- Hand-held
- Mobile-based
- PC-based
- Web-based

Top Players in the Market are: Playgen [United Kingdom], Innovataion Games [United States], Caspian [United States], Virtual Heroes [United States], Morf Media [United States], BreakAway [United States], Blitz Games [United Kingdom], Square Enix [Japan], ESim Games [United States], Designing Digitally [United States]

List of players also available in Coverage: IBM Corp. [United States] , Cisco Systems Inc. [United States] , Microsoft Corp. [United States] , Nintendo Co. Ltd. [Japan] , BreakAway Games [United States] , Serious Game International [United Kingdom]

The regional analysis of Global Serious Game Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading region across the world. Whereas, owing to rising no. of research activities in countries such as China, India, and Japan, Asia Pacific region is also expected to exhibit higher growth rate the forecast period 2019-2025.

The Global Serious Game Market in terms of investment potential in various segments of the market and illustrate the feasibility of explaining the feasibility of a new project to be successful in the near future. The core segmentation of the global market is based on product types, SMEs and large corporations. The report also collects data for each major player in the market based on current company profiles, gross margins, sales prices, sales revenue, sales volume, photos, product specifications and up-to-date contact information.

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Strategic Points Covered in Table of Content of Global Serious Game Market:
1. Market Overview
1.1. Introduction
1.2. Scope/Objective of the Study
1.2.1. Research Objective
2. Executive Summary
2.1. Introduction
3. Market Dynamics
3.1. Introduction
3.2. Market Drivers
3.2.1. High Return on Investment
3.2.2. Improved Learning Experience
3.3. Market Challenges
3.3.1. Lack of Tools to Measure Effectiveness of Serious Games
3.3.2. Lack of Balance Between Entertainment and
3.4. Market Trends
3.4.1. Growing Demand for Mobile Based Educational Games
3.4.2. Social Media Penetration Drive Serious Games
4. Market Factor Analysis
4.1. Porters Five Forces
4.2. Supply/Value Chain
4.3. PESTEL analysis
4.4. Market Entropy
4.5. Patent/Trademark Analysis
5. Global Serious Game, by Application, Platform and Region (value) (2013-2018)

Data Sources & Methodology

The primary sources involves the industry experts from the Global Serious Game Market including the management organizations, processing organizations, analytics service providers of the industry's value chain. All primary sources were interviewed to gather and authenticate qualitative & quantitative information and determine the future prospects.

In the extensive primary research process undertaken for this study, the primary sources – Postal Surveys, telephone, Online & Face-to-Face Survey were considered to obtain and verify both qualitative and quantitative aspects of this research study. When it comes to secondary sources Company's Annual reports, press Releases, Websites, Investor Presentation, Conference Call transcripts, Webinar, Journals, Regulators, National Customs and Industry Associations were given primary weight-age.

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Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Europe or Asia.

Media Relations Contact

Craig Francis
PR & Marketing Manager
AMA Research & Media LLP
1-206-317-1218
https://www.advancemarketanalytics.com

View this press release online at: http://rwire.com/1205449