Virtual Reality Market Witness Highest Growth in Near Future : Leading Key Players Sony, Samsung, Alphabet, Microsoft, HTC, Oculus VR
Virtual Reality Comprehensive Study by Type (Head-Mounted Display (HMD), Gesture Tracking Devices (GTD)), Application (Aerospace & Defense, Commercial, Consumer Electronics, Industrial, Medical, Others), Offerings (Hardware, Software) Players and Region - Global Market Outlook to 2025
Edison , NJ -- (SBWire) -- 07/05/2019 --AMA recently added a comprehensive study of over 200+ pages in its publication on 'Virtual Reality' market with historical & forecast data from 2013-2025. The study provides market size break-up by revenue and volume* for potential countries and important business segments. List of some players from a wide list of coverage used under bottom-up approach are Sony Corporation (Japan), Samsung Electronics (South Korea), Alphabet Inc. (United States), Microsoft Corporation (United States), HTC (Taiwan), Oculus VR (United States), Eon Reality (United States), Vuzix (United States), CyberGlove Systems (United States), Leap Motion (United States), Sensics (United States), Sixense Enterprises (United States).
Virtual reality (VR) is refers to communicating computer-generated experience taking place within a simulated environment. It indicates a complete involvement experience that shuts out the physical world. It is most prominently incorporated auditory as well as visual feedback. Also, it allows sensory feedback like haptic. VR has become a crucial technique for treating post-traumatic stress.
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Market Segmentation
by Type (Head-Mounted Display (HMD), Gesture Tracking Devices (GTD)), Application (Aerospace & Defense, Commercial, Consumer Electronics, Industrial, Medical, Others), Offerings (Hardware, Software)
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What's Trending in Market: Highly Enhanced Augmented Reality as well as Virtual Reality Solutions with Artificial Intelligence
Introduction to Machine Learning Enabled VRs
Growth Drivers: Proliferation of Virtual Reality in Entertainment and Gaming Sector
Upsurging Digitalization and IT Infrastructure across the Globe
Restraints: Growing Health Concerns with respect Lack of Physical Movement
Comparatively Expensive Product with Delicate Uses
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Country level Break-up includes:
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Spain, Italy, Netherlands, Switzerland, Nordic, Others)
Asia-Pacific (Japan, China, Australia, India, Taiwan, South Korea, Middle East & Africa, Others)
Table of Contents
Global Virtual Reality Market Research Report
Chapter 1 Global Virtual Reality Market Overview
Chapter 2 Global Economic Impact on Industry
Chapter 3 Global Market Competition by Manufacturers
Chapter 4 Global Productions, Revenue (Value) by Region
Chapter 5 Global Supplies (Production), Consumption, Export, Import by Regions
Chapter 6 Global Productions, Revenue (Value), Price Trend by Type
Chapter 7 Global Market Analysis by Application
Chapter 8 Manufacturing Cost Analysis
Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
Chapter 11 Market Effect Factors Analysis
Chapter 12 Global Virtual Reality Market Forecast
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