Digital Games Market Segmentation by Qualitative and Quantitative Research : Impact of Economic and Non-Economic Aspects by 2023

This Digital Games Market report covers the size, share, trends, forecast, status of import and export, supply chain management, distribution channels, price, profit, sale and others vital elements.

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New York, NY -- (SBWire) -- 07/11/2019 --The detailed market intelligence report on the Digital Games market applies the best of both primary and secondary research to weighs upon the competitive landscape and the prominent market players expected to dominate the Digital Games market for the forecast period, 2018 - 2023. The study not only scans through the company profile of the major vendors but also analyses their winning strategies to give business owners, stakeholders and field marketing personnel a competitive edge over others operating in the same space. A detailed evaluation of the major events such as acquisition and mergers, collaborations, product launches, new entrants, and technology advancements offer a complete overview of what the future of the Digital Games market will be like in the years to come.

Global Digital Games Market:
Digital Games is one of most booming sectors in the Global Media and Entertainment Industry, comprising games played on PCs, mobiles, and consoles. In 2016, the Global Digital Games Market generated a revenue of $93.89 billion. According to Netscribes' Gaming Market Research, the digital games market is expected to have a significant growth with a CAGR of 18.98% (2017-2022) leading to a global market size of $272.24 billion by 2022.
Mobile gaming has developed at a staggeringly high rate in recent times and was the largest segment in 2016, followed by console and PC games. According to the gaming industry forecasts, it will be the fastest growing segment of the market and is expected to grow at a CAGR of 25.5% through 2017-2022. The segment is gaining traction due to low entry barriers and fast proliferation activities of internet and smartphones across the globe.
PC games and console games hold significant portions of the global digital games revenues and are expected to grow at a CAGR of 11% and 14.8% respectively through 2017-2022. Though much of the free browser/online gaming industry within PC games has shifted to smartphones and tablets, the analysis shows expanded digital purchases on PCs. Both PC and console segments are to witness growth due to the adoption of Virtual Reality, eSports and increased digital purchases.

The major players covered in this report are:
Activision Blizzard, Electronic Arts, Take - Two Interactive, Ubisoft, Zynga, Nintendo, GungHo Online, NCsoft, Sony Corporation, Microsoft Corporation, Chopup, Piranha Games , Nazara Techonologies , Witching Hour Studios , Touchten Games , Steel Wool Studios, Playsnak

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Key growth factors:
The increased penetration of smartphones and internet across the world is one of the main reasons behind the growth of the video games market. That in turn contributes to an overall increase in the digital distribution of games.
Worldwide economic growth provides customers more disposable income that they can spend on their gaming needs. Further, an increase in the number of gamers across the world also raises the demand for digital games.

Incorporated with Info-graphics, charts, 35 tables and 55 figures, this 117-page research report "Digital Games Market Size, Type Analysis, Application Analysis, End-Use Industry Analysis, Regional Outlook, Competitive Strategies And Forecasts, 2018 - 2023" is based on a complete research of the entire Global market and covering all its sub-segments through comprehensively thorough classifications. Insightful analysis and assessment are created from superior primary and secondary information sources with data and information derived from industry specialists across the value chain. The report provides historical market data for 2014-2018, base year estimates for 2018, and forecasts from 2018 to 2023.

On the basis of product type, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into:
- PC games
- Mobile Games
- Console Games
- eSports

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Geographically, this report studies the key regions, focuses on product sales, value, market share and growth opportunity in these regions, covering:
- United States
- Europe
- China
- Japan
- Southeast Asia
- India

We can also provide the customized separate regional or country-level reports, for the following regions:
North America, United States, Canada, Mexico, Asia-Pacific, China, India, Japan, South Korea, Australia, Indonesia, Singapore, Rest of Asia-Pacific, Europe, Germany, France, UK, Italy, Spain, Russia, Rest of Europe, Central & South America, Brazil, Argentina, Rest of South America, Middle East & Africa, Saudi Arabia, Turkey, Rest of Middle East & Africa

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The research provides answers to the following key questions:
- What will be the growth rate and the market size of the Digital Games industry for the forecast period 2018-2023?
- What are the major driving forces expected to impact the development of the Digital Games market across different regions?
- Who are the major driving forces expected to decide the fate of the industry worldwide?
- Who are the prominent market players making a mark in the Digital Games market with their winning strategies?
- Which industry trends are likely to shape the future of the industry during the forecast period 2018-2023?
- What are the key barriers and threats believed to hinder the development of the industry?
- What are the future opportunities in the Digital Games market?

What's covered in the report?
1. Overview of the Global Digital Gaming Market
2. Overview of different business models in digital games
3. Analysis of the value chain of games and distribution channel analysis of games
4. Historical, current and forecasted market size data for Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market
5. Historical, current and forecasted regional (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) market size data for Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market
6. Market Trends in Global Digital Gaming Market
7. Qualitative analysis of the major drivers and challenges affecting the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market
8. Analysis of the competitive landscape and profiles of major players operating in the market
9. Analysis of new age startups in the global games market

Why buy?
o Understand the demand for global Digital Games to determine the viability of the market.
o Identify the developed and emerging markets where Digital Games services are offered.
o Identify the challenge areas and address them.
o Develop strategies based on the drivers, trends and highlights for each of the segments.
o Evaluate the value chain to determine the workflow and to get an idea of the current position where you are placed.
o Recognize the key competitors of this market and respond accordingly.
o Knowledge of the initiatives and growth strategies taken up by the major companies and decide on the direction for further growth.
o Define the competitive positioning by comparing the products and services with the key players in the market.

Key elements from table of content:
Chapter 7: Competitive Landscape
7.1. Activision Blizzard
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.2. Electronic Arts
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.3. Take - Two Interactive
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
Continued…

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