Report Published: "Facebook vs. Non-Facebook Social Network Gaming Ecosystem and Market Analysis 2013 - 2018"

New Internet research report from MindCommerce is now available from Fast Market Research

Logo

Boston, MA -- (SBWire) -- 11/15/2013 --Social network-based gaming has exploded within the last few years, led by the dramatic rise of Facebook with hundreds of millions of users. Social gaming is increasingly becoming a key focal point within the gaming community due in large part to the higher average revenue per unit through monetization of global social networks, local social networks, mobile social networks, and second screen social gaming.

At present, the fragmented nature of the industry is due largely to a lack of industry recognition that the biggest change driver is user consumption preferences rather than the specific games or platforms. We anticipate that the current trend of bite-size game-play will transform to an ecosystem of hard-core social gamers consisting of free-to-play, "freemium", and pure-paid models. Similarly local contents along with niche market approach will be the key monetization and growth factors.

This research evaluates industry developments in social gaming, company and solution analysis for major players, ecosystem assessment, global vs. regional market strategy evaluation, and market projections. The report provides a comparative analysis between Facebook vs. Non-Facebook social gaming as well as a breakdown of sub-categories including local social networks and mobile social network gaming.

View Full Report Details and Table of Contents

Key Findings:

- By 2018, the Facebook gaming market is expected to reach $ 5.6 B USD globally on a 554 M gaming customer base whereas Non-Facebook social networking gaming market is anticipated to represent a global $ 9.6 B USD market based on 692 M gamers
- The Social casino genre and second-screen gaming on mobile social networks will be key growth driver of the industry
- APAC will remain the market leader during the period followed by Latin America & Europe

Report Benefits:

- Identify which social gaming genres will be most successful at going mainstream
- Learn why local social networks including mobile platform will be key growth drivers
- Market sizing for Facebook vs. Non-Facebook over key regions during the period 2013 - 2018
- Learn about the market for social network gaming across the regions driven by gamer preferences over genres
- Learn how traditional video games are going to merge with socially playable features and create market disruption
- Identify trends in emerging business models in social network gaming and the impacts on mobile gaming development
- In-depth analysis of Facebook ecosystem, genres, business models, LTV generation, and initiatives for second screen space

Companies in Report:

- 51.com
- 91 Wireless
- Amazon
- Ameba Pig
- AppChina
- Apple
- Badoo
- Baidu
- Bebo
- BlackPlanet
- BlueBat Games
- Chillingo
- Come2Play
- Crowdstar
- Cuteacute
- D.Cn Games
- DeNA Mobage

About Fast Market Research
Fast Market Research is an online aggregator and distributor of market research and business information. Representing the world's top research publishers and analysts, we provide quick and easy access to the best competitive intelligence available. Our unbiased, expert staff will help you find the right research to fit your requirements and your budget. For more information about these or related research reports, please visit our website at http://www.fastmr.com or call us at 1.800.844.8156.

Browse all Internet research reports at Fast Market Research

You may also be interested in these related reports:

- Outdoor Wi-Fi Market [(Municipality Networks; Outdoor Hotspots; Private Networks); by Products (Access Points; WLAN Controllers; Wireless gateways)]: Global Advancements, Business Models, Worldwide Market Forecasts and Analysis (2013 - 2018)
- Global Wi-Fi Market [Indoor Wi-Fi; Outdoor Wi-Fi; Transportation Wi-Fi]: Global Advancements, Business Models, Market Forecasts & Analysis (2013 - 2018)
- Global Enterprise Social Software (ESS) Market : Global Advancements, Demand Analysis & Worldwide Market Forecasts (2013 - 2018)
- Colocation Market [By Solutions (Retail, Wholesale), By End Users (SMB, Large Enterprises, SOHO), By Verticals, By Region, Demand and Supply] - Worldwide Market Forecast and Analysis (2013 - 2018)
- Social Local Mobile (SoLoMo) Game-Play Behavior in Free2Play, Virtual Goods & Hybrid Ecosystem
- Social and Digital Entertainment Market and Forecast Analysis 2013 - 2018
- Context-Aware Computing (CAC) Market - Global Advancements, Emerging Applications, Worldwide Forecasts & Analysis (2013 - 2018)
- Community Cloud Market (By Components [Server, Storage Devices, Network Equipments], By Verticals [Healthcare, Finance, Government, Transport and Logistics, Gaming, Education]) - Global Advancements, Market Forecasts and Analysis (2013 - 2018
- Social Business Services in the Cloud: Market and Forecast Analysis 2013-2018
- Mobile Acceleration Market: (Web/Content, Network, Application, Device) Global Advancements, Business Models, Technology Roadmap, Forecasts & Analysis (2012 - 2018)

Media Relations Contact

Bill Thompson
Director of Marketing
800-844-8156
http://www.fastmr.com

View this press release online at: http://rwire.com/375764