"Global Games Software" Is Now Available at Fast Market Research

Recently published research from MarketLine, "Global Games Software", is now available at Fast Market Research

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Boston, MA -- (SBWire) -- 07/29/2014 --Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2009-13, and forecast to 2018). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global games software market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

- The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games includes the software used in games consoles hardware such as the Nintendo Wii, PlayStation 3 and Xbox 360. This also includes the software that is used in wireless or portable handheld devices such as the Nintendo DS, mobile and personal digital assistants (pdas), PlayStation Portable and Game Boy Advance. This category excludes the revenue generated through the sales of games consoles and handheld devices. The PC and Mac games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2013 annual average exchange rates.
- The global games software market had total revenues of $29.9bn in 2013, representing a compound annual growth rate (CAGR) of 1.6% between 2009 and 2013.
- The console games segment was the market's most lucrative in 2013, with total revenues of $24.4bn, equivalent to 81.5% of the market's overall value.
- The performance of the market is forecast to accelerate, with an anticipated CAGR of 2.9% for the five-year period 2013 - 2018, which is expected to drive the market to a value of $34.6bn by the end of 2018.

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Features

Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software market in the global

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globalgames software market

Leading company profiles reveal details of key games software market players' global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Global games software market with five year forecasts

Key Questions Answered

What was the size of the Global games software market by value in 2013?

What will be the size of the Global games software market in 2018?

What factors are affecting the strength of competition in the Global games software market?

How has the market performed over the last five years?

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