Global Games Market 2014-2018
Naperville, IL -- (SBWire) -- 09/22/2014 --Reportstack, provider of premium market research reports announces the addition of Global Games Market 2014-2018 market report to its offering
About Games
At the beginning, games were restricted to board games and associated video games. The introduction and popularity of PCs and electronic devices and the rise of the internet has led to the development and commercialization of gaming. Consumers are now yearning for interactive entertainment in the form of games. Games now have different genres and offer different user experiences across a wide variety of platforms.
Analysts forecast the Global Games market to grow at a CAGR of 9.19 percent over the period 2013-2018.
Covered in this Report
The Global Games market can be segmented into seven divisions: TV/Console, MMO, Mobile, Casual/Social, PC/MAC, Handheld, and Tablet.
Global Games Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the
APAC, North America, Western Europe, Latin America, Eastern Europe, and the MEA region; it also covers the Global Games market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
Key Regions
APAC
Eastern Europe
Latin America
MEA
North America
Western Europe
Key Vendors
Activision Blizzard
Electronic Arts
Microsoft
Sony
Tencent Holdings
Other Prominent Vendors
Apple
Changyou
DeNA
Disney
Facebook
Google
GREE
GungHo Entertainment
King
Konami
Namco Bandai
NCSoft
NetEase
Nexon
Nintendo
Sega
Square Enix
Take-Two Interactive
Ubisoft
Zynga
Market Driver
Emergence of Mobile Games
For a full, detailed list, view our report
Market Challenge
Piracy
For a full, detailed list, view our report
Market Trend
Increased Number of Platforms
For a full, detailed list, view our report
Key Questions Answered in this Report
What will the market size be in 2018 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
Companies Mentioned
Activision Blizzar, Electronic Arts , Microsoft, Sony, Tencent Holdings, Apple, Changyou, DeNA, Disney, Facebook, Google, GREE, GungHo Entertainment, King, Konami, Namco Bandai, NCSoft, NetEase, Nexon, Nintendo, Sega, Square Enix, Take-Two Interactive, Ubisoft, Zynga
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