Video Game Market in the US 2014-2018

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Naperville, IL -- (SBWire) -- 10/03/2014 --Reportstack, provider of premium market research reports announces the addition of Video Game Market in the US 2014-2018 market report to its offering.

About Video Game Market
Video games are electronic games, which includes a video device for human interaction with the user interface. The video device might be a mobile display, a PC monitor or a TV. The electronic systems used to play video games are known as platforms. The different types of platforms are TV, consoles, mobile devices, PCs, and others. Various types of games are available for different gaming platforms.

Analysts forecast the Video Game market in the US to grow at a CAGR of 8.17 percent over the period 2013-2018.

Covered in this Report
The Video Game market in the US covers the present scenario and the growth prospects of the Video Game market in the US for the period 2014-2018. To calculate the market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, online games, and mobile games. The category excludes spending on the hardware used for playing the games.

Video Game Market in the US 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Video Game market landscape in the US and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Vendors
Activision Blizzard
Electronic Arts
Microsoft
Sony Computer Entertainment
Take-Two Interactive Software

Other Prominent Vendors

4A Games
5th Cell Media
Access Games
ACE Team
Active Gaming Media
Aeria Games and Entertainment
Anino Games
Ankama Games
Asobo Studio
Behavior Interactive
Bungie
CCP hf
Cellufun
Changyou.com
CipSoft
Cryptic Studios
Disney Interactive
Digital Chocolate
eGames
Gamelion
Gameloft
GameHouse
Giant Interactive
Glu Games
gPotato
GungHo Entertainment
HandyGames
India Games
Infinity Ward
Jagex Games Studio
Joymax
Kabam
Kiloo ApS
Konami
Level-5
MercurySteam Entertainment
Microsoft Studio
Minh Chau
Mitchell
Namco Bandai Games
NCSOFT
NetEase
Nexon
Nintendo
Oberon Media
OGPlanet
Perfect World
Punch Entertainment
Redboss
Rockstar North
Rocksteady Studios
Rovio
Sega
Shanda Interactive Entertainment
Softnyx
Sony Computer Entertainment
Sony Online Entertainment
Square Enix
SYBO Games
Syn Sophia
Tencent Holdings
The Lego Group
Turbine
Ubisoft
Visual Concepts
Warner Bros. Interactive Entertainment
Zynga

Market Driver
Growing Use of Smartphones and Tablets for Playing Games
For a full, detailed list, view our report

Market Challenge
High Cost of Gaming Console Hardware
For a full, detailed list, view our report

Market Trend
Increasing Development of Hardware Platforms
For a full, detailed list, view our reports

Key Questions Answered in this Report
What will the market size be in 2018 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

Companies Mentioned

Activision Blizzard, Electronic Arts, Microsoft, Sony Computer Entertainment, Take-Two Interactive Software, 4A Games, 5th Cell Media, Access Games, ACE Team, Active Gaming Media, Aeria Games and Entertainment , Anino Games, Ankama Games, Asobo Studio,Behavior Interactive, Bungie, CCP hf, Cellufun, Changyou.com, CipSoft, Cryptic Studios, Disney Interactive, Digital Chocolate, eGames, Gamelion, Gameloft, GameHouse, Giant Interactive, Glu Games, gPotato, GungHo Entertainment, HandyGames, India Games,Infinity Ward, Jagex Games Studio, Joymax, Kabam, Kiloo ApS, Konami, Level-5, MercurySteam Entertainment, Microsoft Studio, Minh Chau, Mitchell, Namco Bandai Games, NCSOFT, NetEase, Nexon, Nintendo, Oberon Media, OGPlanet, Perfect World, PunchEntertainment, Redboss, Rockstar North, Rocksteady Studios, Rovio, Sega, Shanda Interactive Entertainment, Softnyx, Sony Computer Entertainment, Sony Online Entertainment, Square Enix, SYBO Games, Syn Sophia, Tencent Holdings, The Lego Group, Turbine ,Ubisoft, Visual Concepts, Warner Bros. Interactive Entertainment, Zynga

Complete report is available @
http://www.reportstack.com/product/175177/video-game-market-in-the-us-2014-2018.html

Contact:
Roger Campbell
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United States
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View this press release online at: http://rwire.com/550781