M2M, IoT & Wearable Technology Ecosystem:2015 - 2020 - Opportunities, Challenges, Strategies, Industry Verticals and Forecasts

The Report The M2M, IoT & Wearable Technology Ecosystem:2015 - 2020 - Opportunities, Challenges, Strategies, Industry Verticals and Forecasts provides information on pricing, market analysis, shares, forecast, and company profiles for key industry participants.

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Albany, NY -- (SBWire) -- 11/24/2014 --As consumer voice and data services revenues reach their saturation point, wireless carriers are keen to capitalize on other avenues to drive revenue growth. One such opportunity is providing network connectivity for M2M (Machine to Machine) devices like smart meters, connected cars, healthcare monitors and digital signage. Despite its low ARPU, M2M technology has helped carriers establish steady revenue streams across several verticals including utilities, healthcare, automotive, transportation, logistics, public safety, retail, and even consumer electronics.

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Another key opportunity is the monetization of wearable technology. Mobile device OEMs are aggressively investing in wearable devices, in order to offset declining margins in their traditional smartphone and tablet markets. As a result, the market has been flooded with a variety of smart bands, smart watches and other wearable devices capable of collecting, sending and processing data over mobile applications.

Eyeing opportunities to route huge volumes of traffic from these wearable devices, many wireless carriers are now seeking to fit wearable technology with their M2M offerings, targeting both consumer and vertical markets. SNS Research expects that M2M and wearable devices can help carriers pocket as much as $116 Billion in network connectivity revenue by the end of 2020, following a CAGR of over 40% between 2015 and 2020.

This report package provides an in-depth assessment of M2M and wearable technology, including key market drivers, challenges, investment potential, consumer & vertical market opportunities, use cases, future roadmap, value chain, deployment case studies, ecosystem player profiles and strategic recommendations. The report also presents forecasts for wearable device shipments, M2M module shipments, M2M connections, and associated submarkets from 2014 through to 2020. The forecasts are further segmented into vertical, regional, technology and country submarkets.

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The report package comes with an associated Excel datasheet suite covering quantitative data from all numeric forecasts presented in the two reports.

Topics Covered:

The report package covers the following topics:

M2M and wearable technology ecosystem

Market drivers and challenges

Future industry roadmap and value chain assessment

Enabling technologies and architecture

Standardization and regulatory initiatives

Key trends in the M2M and wearable technology ecosystem

Industry, wireless carrier and vendor commitments to M2M and wearable technology

Assessment of vertical market opportunities and use cases for consumer, healthcare, automotive, utilities, transportation, retail, hospitality, military, public safety and other verticals

M2M and wearable technology deployment case studies

Profiles and strategic assessment of over 450 ecosystem players

Strategic recommendations for enabling technology providers, wearable/M2M device OEMs, vertical market players, platform providers, application developers and wireless carriers

Global and regional market analysis and forecasts

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Key Questions Answered:

The report package provides answers to the following key questions:

How big is the M2M and wearable technology ecosystem?

How is the ecosystem evolving by segment and region?

What will the market size be in 2020 and at what rate will it grow?

What are the key applications of M2M and wearable technology across industry verticals?

Which geographical regions, countries and industry verticals offer the greatest growth potential for M2M and wearable technology?

How is the M2M and wearable technology value chain structured, how will it evolve overtime, and what will be its impact on key vertical segments of the market?

What is the vendor market share for embedded cellular M2M modules, how many units will ship in 2020 and how will declining ASPs impact the sales revenue?

How big is the market for M2M and IoT platforms?

Who are the key wearable device vendors and what are their strategies?

How can wireless carriers capitalize on the growing popularity of smart glasses and other wearable devices?

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Wearable Technology In Industry Verticals 2014 - 2019

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Wearable technology presents the potential for massive transformation in many industries. The more obvious ones include consumer electronics and communications. Early adopter industries include clothing, healthcare, sports and fitness. However, we see many industries adopting wearable technologies as computing and wireless communications integrate wearable into virtually every aspect of products and services.

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This marketplace will initially be driven by practical solutions for healthcare, consumer wearables, and military applications. Despite the uncertainty of consumer receptivity, Mind Commerce estimates that global spending on wearable devices will grow from $9 billion in 2014 to reach $218 billion in 2019.

Wearable Technology In Gaming 2014

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Wearable computing has a natural home in the world of gaming. Nintendo's Wii controller already has motion-sensors and it will not be long before more interactive gear, including clothing, become part of a video-game player's apparatus. Gaming in the future will be dominated by wearable devices that users can wear from head to foot. There will also be head pieces, vests, sleeves, gloves among others. While early virtual reality attempts such as the Nintendo's Virtual Boy failed to change the gaming world, wearable technologies with augmented reality will. The drivers of growth will be the expansion of the broadband industry, efficient hardware compatibility and the development of wireless gaming. Of course, continuing increase in disposable incomes will be instrumental in propelling growth.

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This research assesses the current state and future outlook of wearable technology in gaming. The report evaluates major players, offerings, and strategies. The report also identifies the opportunities and timing for introduction of gaming into mainstream wearable technology. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Next Generation Wearable Technology Business Models, Applications, And User Experiences

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Wearable technology represents a monumental shift of business practices and even new business models for device manufacturers, content and application providers, and service providers. Wearable technology today represents an array of products including watches, wristbands, and various clothing items. While there is not yet a clear winner in terms of product or even product category, what is clear is that the future of wearable technology in terms of implementation and operations will be completely different than today.

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We see the future encompassing new business models and use cases that will present both huge challenges and opportunities, which will test alliances between various entities in the value chain including network operators, component suppliers, application developers, and industry intermediaries. One area of particular interest that crosses many industries is mobile commerce as we see an emerging Wearable Device Commerce (WDC) ecosystem.

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