Global in-Flight Entertainment Market: North America to Dominate in Terms of Revenue Share

Global in-flight entertainment market is envisaged to rise at a CAGR of 12.7% between 2017 and 2022 to attain a valuation of US$6.4 bn by the final forecast year.


Albany, NY -- (SBWire) -- 12/18/2017 --A new report by Market Research Reports Search Engine (MRRSE) has been added in first-hand research report to its extensive research repository on "Global In-flight Entertainment Market." The report offers the overall outlook of the operating system of in-flight entertainment market by analyzing the market figures and historical data that enabling the reader to get the growth factors of the in-flight entertainment market, across the globe and the market dynamics will assist the reader to get the scope of the report. In foreseeable future, the worldwide market for in-flight entertainment is project to maintain significant gain in the growing economies. Furthermore, North America could led the market with high potential regional attractiveness. The global in-flight entertainment market could set remarkable growth in the coming year due to constant development in technological innovation, as well as growth of the connectivity and networking technologies.

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Surge in onboard passenger is expected to rev-up the demand for global in-flight entertainment market. Moreover, the growing rate of advance old aircraft system and escalating air traffic could drive the development of in-flight entertainment market. The report also feature the influence of supplier, buyers, new entrants, substitute, competitors on the in-flight entertainment market, around the world. The report on in-flight entertainment market will provide enough information data which will help the competitors for further growth in the in-flight entertainment market.

Global In-flight Entertainment Market: Segmental Analysis

The report categorizes the global market for in-flight entertainment on the basis of region, application, fit, and component. On the basis of region, the study bifurcated the global in-flight entertainment market into Asia Pacific Excluding Japan, Japan, Latin America, the Middle East & Africa, Europe and North America. Among all the regional segment, North America is expected to dominate the in-flight entertainment market, across the globe. Based on fit, the in-flight entertainment market is classified into retrofit and line fit. On account of application, the in-flight entertainment market is segregated into network connectivity, in-flight games, video system, audio system, and moving map system. Based on component, the global market in-flight entertainment market is segregated into support services, connectivity system, communication system, and entertainment hardware. Of these component segment, in-flight entertainment hardware is predicted to make a strong market share of 53.5% which are projected to be obtained by 2022 end.

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Global In-flight Entertainment Market: Competitive Analysis

The report provides important business strategies adopted by the top players for the growth of the global market for In-flight entertainment market. Some of the leading players operating in the in-flight entertainment market, across the world include, FDS Avionics Corp, Panasonic Avionics Corporation, ViaSat, Inc., Global Eagle Entertainment, Zodiac Aerospace, Honeywell International, Inc., Gogo LLC, Rockwell Collins, Inc., and Thales Group. The report presents the competitive force and current market scenario, thereby helping the key competitors to formulate benefitting strategies in order to maintain certain position in this market.

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