+65% CAGR to Be Achieved by Augmented Reality and Virtual Reality Apps Market by 2022 According to New Research

Augmented Reality and Virtual Reality Apps Market insights to 2022 profiling top key players like Augmented Pixels, Aurasma, Blippar, Catchoom, DAQRI, Wikitude, AR Circuits, SkyView, Anatomy 4D, Blippar, BuildAR.com, Virtals, EON Reality Inc., Google, Zappar, Wikitude, Reza Moh

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Pune, India -- (SBWire) -- 01/23/2018 --Market analysts predict that the global mobile AR and VR application market will grow steadily over the next four years and will achieve a CAGR of +65 CAGR over the next 5 years by 2022. This market research analysis shows key drivers for this market According to the research Asia pacific shows Tremendous Growth potential , the main drivers will be low-cost smartphones available in countries like India, Indonesia, and China, growth of e-commerce portal usage, and rapid urbanization. Increasing demand for smartphones and tablet computers will intensify competition among smartphone manufacturers. To maintain competition, mobile device companies will integrate their devices with AR technology to enhance the user experience and drive demand for AR and VR applications. For example, Intel has already introduced smartphones with built-in 3D cameras that can be used for augmented reality and gesture recognition.

Technology-based augmented reality and virtual reality markets consist of hardware components and software components. Software components include software solutions, software developer kits, and cloud services that are implemented as multiple hardware devices. The augmented reality and virtual reality markets for software components are expected to grow to the highest CAGR between 2016 and 2022 due to the high demand for software applications for games and other applications.
This report studies the global Augmented Reality and Virtual Reality Apps market, analyzes and researches the Augmented Reality and Virtual Reality Apps development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like Augmented Pixels, Aurasma, Blippar, Catchoom, DAQRI, Wikitude, AR Circuits, SkyView, Anatomy 4D, Blippar, BuildAR.com, Virtals, EON Reality Inc., Google, Zappar, Wikitude, Reza Moh

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APAC is expected to see high growth during the forecast period and maintain maximum market share.
The APAC region is one of the fastest growing markets as consumers in China, Japan, Korea and other countries are expanding. APAC has many start-ups. Given the growing demand for AARVR in a variety of areas, many existing companies in North America are investing in this region through strategic partnerships and collaboration with new players. It also aims to provide the necessary infrastructure to encourage technology adoption in the marketplace.

This report describes market growth trends and drivers and challenges for the growth of global augmented reality and virtual reality technology markets and the size of the market from 2016 to 2022. The global AR and VR markets include technology, device types, components, vertical and geography. This global report provides a detailed analysis of the North American Europe, Asia Pacific and RoW markets.
The market appears to be fragmented and characterized by the presence of a significant number of suppliers. The growth potential of the market will encourage many new suppliers to enter the market, which will strengthen the competition level in already competitive markets. Product portfolio, pricing, delivery, and payment options and policies are some of the key factors that vendors generally compete with. Leading vendors are increasingly focused on investing in new technologies to produce innovative products and have new players to acquire innovative technologies. In order to remain competitive and increase our customer base, vendors want to develop new ideas and technologies and learn about the latest technologies.
This market research analysis is one of the key drivers for this market One APAC mobile device market. If low-cost smartphones are available in countries like India, Indonesia, and China, e-commerce portal usage is increasing, and urbanization is accelerating, mobile devices will become more popular. Increasing demand for smartphones and tablet computers will intensify competition among smartphone manufacturers. To maintain competition, mobile device companies will integrate their devices with AR technology to enhance the user experience and drive demand for AR and VR applications. For example, Intel already introduced smartphones with built-in 3D cameras that can be used for augmented reality and gesture recognition.

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The market appears to be fragmented and characterized by the presence of a significant number of suppliers. The growth potential of the market will encourage many new suppliers to enter the market, which will strengthen the competition level in already competitive markets. Product portfolio, pricing, delivery, and payment options and policies are some of the key factors that vendors generally compete with. Leading vendors are increasingly focused on investing in new technology to produce innovative products and have new players to gain innovative technology. In order to remain competitive and increase our customer base, vendors want to develop new ideas and technologies and learn about the latest technologies.

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