Global Animation Collectibles Market by Key Players, Growth Drivers, Challenges, Share, Trends & Forecasts 2021

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New York, NY -- (SBWire) -- 03/21/2018 --Description:

The analysts forecast the global animation collectibles market to grow at a CAGR of 4.73% during the period 2017-2021.

Animation collectibles include licensed merchandise as well as animation toys with characters and properties from feature films and television shows. The merchandise industry, many a times, requires merchandise manufacturers to buy licenses from film or TV production houses.

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Covered in this report
The report covers the present scenario and the growth prospects of the global animation collectibles market for 2017-2021. To calculate the market size, the report considers the revenue generated from the retail sales of animation collectibles to individual consumers.

The market is divided into the following segments based on geography:
- Americas
- APAC
- EMEA

The report, Global Animation Collectibles Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
- Hasbro
- The LEGO
- Mattel
- Ravensburger
- TOMY

Other prominent vendors
- Funtastic
- JAKKS Pacific
- Lansay France
- LeapFrog Enterprises
- MGA Entertainment
- Playmates Toys
- ToyQuest
- Vivid Imaginations

Market driver
- Increasing children's TV and Internet viewership
- For a full, detailed list, view our report

Market challenge
- Seasonal demand and short life of merchandise
- For a full, detailed list, view our report

Market trend
- Emergence of 3D printing
- For a full, detailed list, view our report

Key questions answered in this report
- What will the market size be in 2021 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

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Table Of Contents – Major Key Points

PART 01: Executive summary

PART 02: Scope of the report
- Market overview
- Top-vendor offerings

PART 03: Market research methodology
- Research methodology
- Economic indicators

PART 04: Introduction
- Key market highlights

PART 05: Market landscape
- Market overview
- Market size and forecast
- Five forces analysis

PART 06: Market segmentation by retail format
- Global animation collectibles market by retail format

PART 07: Geographical segmentation
- Global animation collectibles market by geography
- Animation collectibles market in the Americas
- Animation collectibles market in EMEA
- Animation collectibles market in APAC

PART 08: Key leading countries
- US
- UK
- France
- China

PART 09: Market drivers
- Increasing children's TV and Internet viewership
- Immense popularity of TV shows and movies
- Rising awareness of characters and properties through promotions

PART 10: Impact of drivers

PART 11: Market challenges
- Seasonal demand and short life of merchandise
- Increase in number of counterfeit collectibles
- Market fragmentation

PART 12: Impact of drivers and challenges

PART 13: Market trends
- Emergence of 3D printing
- Use of licensed merchandise for marketing and branding
- Growing market for franchise movies and shows

PART 14: Vendor landscape
- Competitive scenario
- Hasbro
- The LEGO Group
- Mattel
- Ravensburger
- TOMY
- Other prominent vendors

Continue……

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