Earphones and Headphones Market 2018 Global Analysis, Opportunities and Forecast to 2023

Wiseguyreports.Com Adds “Earphones and Headphones -Market Demand, Growth, Opportunities and Analysis Of Top Key Player Forecast To 2023” To Its Research Database

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New York, NY -- (SBWire) -- 03/28/2018 --Earphones and Headphones Industry

Description

Earphones and Headphones market is expected to grow from $9.6 billion in 2016 to reach $13.82 billion by 2023 with a CAGR of 5.3%. In the present scenario, people are more succumbed by smart phones, music players, tablets, PC's and etc., which is providing the Earphones and Headphones market a valid reason to grow. The future of these products is anticipated to rely on technology, appearance, and design of the upcoming technology which are some of the factors driving market. However, the negative impact of these devices on helath is one of the factor restraining the market.

Wired segment in technology type is estimated to hold the largest share in the market on account of the development of people's way in listening music, moreover wireless segment is expected to grow at highest CAGR due to the technological advancement in the media and entertainment sector. Consumer segment in application is holding the vast share in market attributing to the growing consumer usage in varied verticals. North American market is estimated to hold the largest market share due to pre-established market coupled with the increased penetration of the technology.

Some of the key players in the Earphones and Headphones market include 3M, Apple, Inc., Bose Corporation, Bowers & Wilkins Group Ltd., Grado Labs, Harman International, Inc., Koninklijke Philips N.V., LG Corporation, Logitech International S.A., Monster, Inc., Motorola Solutions, Panasonic Corporation, Sennheiser Electronic, Silynx Communications, Inc., Skullcandy, Inc., Sony Corporation and Voxx International Corporation.

End-Users Covered:
- Aviation
- Call Center
- Construction
- Consumer
- Fitness/Sports
- Gaming
- Industrial
- Music & Entertainment
- Public Safety
- Virtual Reality

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Technologies Covered:
- Wired
- Wireless

Products Covered:
- In-Ear
- Over-Ear

Distribution Channels Covered:
- Multi-brand Store
o Independent Store
o Organised Store
- Online Store
- Single Brand Store

Prices Covered:
- Low Price (Less than 50 USD)
- Mid-Price (Between 50 to 100 USD)
- Premium Price (Above 100 USD)

Regions Covered:
- North America
o US
o Canada
o Mexico
- Europe
o Germany
o U.K
o Italy
o France
o Spain
o Rest of Europe
- Asia Pacific
o Japan
o China
o India
o Australia
o New Zealand
o South Korea
o Rest of Asia Pacific
- South America
o Argentina
o Brazil
o Chile
o Rest of South America
- Middle East & Africa
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country level segments
- Market share analysis of the top industry players
- Strategic recommendations for the new entrants
- Market forecasts for a minimum of 7 years of all the mentioned segments, sub segments and the regional markets
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

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Table of Content

1 Executive Summary

2 Preface

3 Market Trend Analysis

4 Porters Five Force Analysis

5 Global Earphones and Headphones Market, By Application

6 Global Earphones and Headphones Market, By Technology

7 Global Earphones and Headphones Market, By Product

8 Global Earphones and Headphones Market, By Distribution Channel

9 Global Earphones and Headphones Market, By Price

10 Global Earphones and Headphones Market, By Geography

11 Key Developments

12 Company Profiling

List of Tables

Table 1 Global Earphones and Headphones Market Outlook, By Region (2014-2023) ($MN)
Table 2 Global Earphones and Headphones Market Outlook, By Application (2014-2023) ($MN)
Table 3 Global Earphones and Headphones Market Outlook, By Aviation (2014-2023) ($MN)
Table 4 Global Earphones and Headphones Market Outlook, By Call Center (2014-2023) ($MN)
Table 5 Global Earphones and Headphones Market Outlook, By Construction (2014-2023) ($MN)
Table 6 Global Earphones and Headphones Market Outlook, By Consumer (2014-2023) ($MN)
Table 7 Global Earphones and Headphones Market Outlook, By Fitness/Sports (2014-2023) ($MN)
Table 8 Global Earphones and Headphones Market Outlook, By Gaming (2014-2023) ($MN)
Table 9 Global Earphones and Headphones Market Outlook, By Industrial (2014-2023) ($MN)
Table 10 Global Earphones and Headphones Market Outlook, By Music & Entertainment (2014-2023) ($MN)
Table 11 Global Earphones and Headphones Market Outlook, By Public Safety (2014-2023) ($MN)
Table 12 Global Earphones and Headphones Market Outlook, By Virtual Reality (2014-2023) ($MN)
Table 13 Global Earphones and Headphones Market Outlook, By Technology (2014-2023) ($MN)
Table 14 Global Earphones and Headphones Market Outlook, By Wired (2014-2023) ($MN)
Table 15 Global Earphones and Headphones Market Outlook, By Wireless (2014-2023) ($MN)

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