Global AR in Education Market Trends and Forecast 2021

A brief overview of Global AR in Education Market , is provided in the report based on product scope and market status & outlook. The market is segmented on the basis of type, end-users/application, and geography.

Logo

Portland, OR -- (SBWire) -- 05/17/2018 --Virtual reality (VR), augmented reality (AR), and mixed reality (MR) is enabling the 4th wave of computing power. These technologies involve the integration of other technologies, such as sensors, Big Data, artificial intelligence (AI), and wearable devices, leading to enhanced spatial computing. The eventual convergence of AR and VR will become mainstream for next generation computing and act as a smart and intuitive interface for the Internet of Things (IoT).

Get Sample@ https://www.researchbeam.com/global-ar-in-education-2017-2021-market/request-sample

The advent of AR is expected to impact every sector and company, leading to the transformation of the way they communicate, design, manufacture, and sell their products. The AR technology is expected to be mainstream in the forecast period and grow from there on. The adoption of AR in various sectors is expected to increase with the millennials (born 1981-1997) and Gen Z (born 1998-present) increasingly showing interest in the deployment of AR in various sectors, especially in the field of education. Students learn more efficiently with the inclusion of modern technologies in the school and college curriculum.

Covered in this report
The report covers the present scenario and the growth prospects of the global AR in education market for 2017-2021. To calculate the market size, the report considers the revenue generated by the vendors providing AR solutions for education across the globe.

The market is divided into the following segments based on geography:
- APAC
- Europe
- North America
- ROW

Global AR in Education Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Get 15% Discount on this Report@ https://www.researchbeam.com/global-ar-in-education-2017-2021-market/purchase-enquiry

Key vendors
- EON Reality
- Magic Leap
- DAQRI
- QuiverVision
- GAMOOZ
Other prominent vendors
- Meta Company
- Google
- Curiscope
- Chromville
- Aug That
- Popar
- Blippar
- InGage
Market driver
- Increased developer interest in AR applications
- For a full, detailed list, view our report

Market challenge
- High AR hardware prices
- For a full, detailed list, view our report

Market trend
- Blended learning through AR textbooks

- For a full, detailed list, view our report

Check Full Report With TOC@ https://www.researchbeam.com/global-ar-in-education-2017-2021-market

About Research Beam
Research Beam's uniqueness lies in its highly ethical reports at economical rates because we value your relationship and growth more than money. Your growth is our aim. With the arsenal of different search reports, we help you here to look and buy research reports that will be helpful to you and your organization. Our research reports have the capability and authenticity to support your organization for growth and consistency.

Contact Us:
Global Head Quarters
5933 NE Win Sivers Drive,
#205, Portland, OR 97220
United States
phone+1 (800) 910-6452
help@researchbeam.com

Media Relations Contact

Research Beam
+1-971-202-1575
https://www.researchbeam.com/

View this press release online at: http://rwire.com/978608