Dallas, TX -- (SBWIRE) -- 06/18/2014 -- The report “3D Animation Market by Hardware (Workstations, Video Card/GPU, Mocap system), Software (Packaged Software/Platform, SDK, Plug-in Software), Service (Consulting, Support & Maintenance, Development & Integration, Training & Certification) - Worldwide Forecasts & Analysis (2014-2019)” defines and divides the 3D animation market into several sub-segments along with a detailed analysis and forecasting of revenues generated from each division. It also provides a detailed into drivers and restraints for the market and identifies the opportunities, challenges and ongoing market trends.
The 3D animation market is estimated to grow from $21.06 billion in 2014 to $40.78 billion in 2019 at a Compound Annual Growth Rate (CAGR) of 14.1% from 2014 to 2019.
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Browse 77 market data tables and 22 figures spread through 197 pages and in-depth TOC on “3D Animation Market”
3D animation is an eye catching technology which enables the users to see the product from different angles. Apart from providing real life images, 3D animation allows users to gain a new perspective of things which is impossible to perform or understand in real life. 3D animation is being used in various fields such as interior designing, architecture, stage shows, medicine, gaming, business, and in film making. The best use of 3D animation can be experienced in the following situation: explaining complex and difficult ideas in visuals, character the designs, explaining about products and architectural designs and many more.
The drivers, restraints and opportunities along with the time-impact analysis have been depicted in the report. The drivers for this market are listed as flourishing 3D entertainment, multi-industrial 3D application and 3D character merchandise. The restraint for this market is the price sensitivity. The opportunities such as scope for 4D technology, increasing acquisitions and stereoscopic 3D gaming have been evaluated in the report.
MarketsandMarkets has extensively divided the 3D animation market By components: hardware, software and services; By hardware: workstations, video cards and GPU, motion capturing systems and others; By software: packaged software/platforms, software development kit (SDK), plug-in software and others; By services: consulting, support and maintenance, development and integration and product training and certification; By applications: training and education, modeling, simulation and analysis, marketing and advertisement, visualization and effects and other applications; By deployment: on-premise, and on-demand; By verticals: media and entertainment, architecture, building and construction, academia and education, defense and intelligence, healthcare and life sciences, manufacturing and design, and others; By regions: North America (NA), Europe (EU), Asia Pacific (APAC), Latin America (LA) and Middle-East and Africa (MEA).
On geographical grounds, North America (NA) is forecasted to be the biggest market for 3D animation technology while other regions such as Middle-East and Africa (MEA), Asia Pacific (APAC) and Latin America (LA) are forecasted to experience a rise in this market with high CAGRs in the due course.
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