AMA Research & Media LLP

Affective Computing Market: Latest Technology Innovations, Growth at a CAGR of +28% with Google, Microsoft, IBM, Saffron Technology, GestureTek, SightCorp

Affective Computing Comprehensive Study by Type (Software, Hardware), Application (Hands-Free Computing, Social Interfaces, Virtual Sales Assistant, Distance Education, Internet Banking, Other), End users (Academia & Research, Media & Entertainment, Government & Defense, Healthcare & Life Sciences, Information Technology (IT) & Telecom, Others), Technology (Touch Based, Touchless), Software (Gesture recognition, Speech Recognition, Facial Expression Recognition, Enterprise Software and Neural Analytics), Hardware (Cameras, Sensor, Storage), Organisation Size (Small and Medium Enterprises (SMEs), Large Enterprises) Players and Region - Global Market Outlook to 2024


Edison , NJ -- (SBWIRE) -- 04/05/2019 -- Due to the increasing use of smartphones and connected devices, consumer-centric businesses are identifying new ways to remain in competition by using computing technology. The emotional state of a consumer can trigger his/her engagement with the brand or product and affect the decision making to buy the product. Affective computing (sometimes called artificial emotional intelligence or emotion Artificial Intelligence) is a technology which helps in recognizing human decision by analyzing facial expressions, heart rate, voice and other body parameters. It is an interdisciplinary field spanning computer science, psychology, and cognitive science.

Advance Market Analytics recently introduced Affective Computing Market study with in-depth overview, describing about the Product / Industry Scope and elaborates market outlook and status to 2024. Affective Computing Market explores effective study on varied sections of Industry like opportunities, size, growth, technology, demand and trend of high leading players. It also provides market key statistics on the status of manufacturers, a valuable source of guidance, direction for companies and individuals interested in the industry.

Get Free PDF Sample Pages Of Affective Computing Market Report:

Major Key Players in This Report Include,
Google Inc. (United States), Microsoft Corporation (United States), IBM Corporation (United States), Saffron Technology (United States), Eyesight Technologies Ltd. (Israel), GestureTek (Canada), SightCorp (Netherlands), Beyond Verbal Communication Ltd. (Israel), Numenta (United States) and Pyreos Ltd. (United Kingdom)

The market study is being classified by Type (Software and Hardware), by Application (Hands-Free Computing, Social Interfaces, Virtual Sales Assistant, Distance Education, Internet Banking and Other) and major geographies with country level break-up. According to AMA, the Global Affective Computing market is expected to see growth rate of 28.46%

The report focuses on Global Affective Computing Market major leading industry players with information such as company profiles, product picture and specification, capacity, production, price, cost, revenue and contact information. Upstream raw materials, equipment and downstream consumers analysis is also carried out. What's more, the market development trends and marketing channels are analyzed.

On the basis of geography, the market of Affective Computing has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by End users, the sub-segment i.e. Academia & Research will boost the Affective Computing market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Technology, the sub-segment i.e. Touch Based will boost the Affective Computing market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

The research methodology used to estimate and forecast the Affective Computing Market began with capturing data from the key vendors' revenue and market size of the individual segments through secondary sources, industry associations, and trade journals, such as the World Analytics Association and the Cloud Native Computing Foundation. The bottom-up procedure was employed to arrive at the overall market size of the market from the individual segments. After arriving at the overall market size, the total market was split into several segments and sub segments, which were then verified through primary research by conducting extensive interviews with the key industry personnel, such as Chief Executive Officers (CEOs), Vice Presidents (VPs), directors, and executives. The data triangulation and market breakdown procedures were employed to complete the overall market engineering process and arrive at the exact statistics for all the segments and sub segments.

For Early Buyers | Get Up to 20% Discount on This Premium Report:

Strategic Points Covered in Table of Content of Affective Computing Market:
Chapter 1: Introduction, market driving force product Objective of Study and Research Scope the Affective Computing market
Chapter 2: Exclusive Summary – the basic information of the Affective Computing Market.
Chapter 3: Displaying the Market Dynamics- Drivers, Trends and Challenges of the Affective Computing
Chapter 4: Presenting the Affective Computing Market Factor Analysis Porters Five Forces, Supply/Value Chain, PESTEL analysis, Market Entropy, Patent/Trademark Analysis.
Chapter 5: Displaying the by Type, End User and Region 2013-2018
Chapter 6: Evaluating the leading manufacturers of the Affective Computing market which consists of its Competitive Landscape, Peer Group Analysis, BCG Matrix & Company Profile
Chapter 7: To evaluate the market by segments, by countries and by manufacturers with revenue share and sales by key countries in these various regions.
Chapter 8 & 9: Displaying the Appendix, Methodology and Data Source

Finally, Affective Computing Market is a valuable source of guidance for individuals and companies.

Data Sources & Methodology

The primary sources involves the industry experts from the Affective Computing Market including the management organizations, processing organizations, analytics service providers of the industry's value chain. All primary sources were interviewed to gather and authenticate qualitative & quantitative information and determine the future prospects.

In the extensive primary research process undertaken for this study, the primary sources – Postal Surveys, telephone, Online & Face-to-Face Survey were considered to obtain and verify both qualitative and quantitative aspects of this research study. When it comes to secondary sources Company's Annual reports, press Releases, Websites, Investor Presentation, Conference Call transcripts, Webinar, Journals, Regulators, National Customs and Industry Associations were given primary weight-age.

For More Information and Customization:

Contact Us:
Craig Francis (PR & Marketing Manager)
AMA Research & Media LLP
Unit No. 429, Parsonage Road Edison, NJ
New Jersey USA – 08837
Phone: +1 (206) 317 1218

Connect with us at