AMA Research & Media LLP

Affective Computing Market Witness Highest Growth in Near Future : Leading Key Players: Google, Microsoft, IBM, Saffron, Eyesight, GestureTek

Affective Computing Comprehensive Study by Type (Software, Hardware), Application (Hands-Free Computing, Social Interfaces, Virtual Sales Assistant, Distance Education, Internet Banking, Other), End users (Academia & Research, Media & Entertainment, Government & Defense, Healthcare & Life Sciences, Information Technology (IT) & Telecom, Others), Technology (Touch Based, Touchless), Software (Gesture recognition, Speech Recognition, Facial Expression Recognition, Enterprise Software and Neural Analytics), Hardware (Cameras, Sensor, Storage), Organisation Size (Small and Medium Enterprises (SMEs), Large Enterprises) Players and Region - Global Market Outlook to 2024

 

Edison , NJ -- (SBWIRE) -- 07/12/2019 -- AMA recently published a detailed study of over 180+ pages in its database on 'Affective Computing' market covering interesting aspects of market with supporting development scenario ranging from 2013-2025. The study not just provides market size break-up by revenue and volume* for potential countries and important business segments but also commentary on trending factors, growth drivers. Profiled players in study from the coverage used under bottom-up approach are Google Inc. (United States), Microsoft Corporation (United States), IBM Corporation (United States), Saffron Technology (United States), Eyesight Technologies Ltd. (Israel), GestureTek (Canada), SightCorp (Netherlands), Beyond Verbal Communication Ltd. (Israel), Numenta (United States), Pyreos Ltd. (United Kingdom).

Due to the increasing use of smartphones and connected devices, consumer-centric businesses are identifying new ways to remain in competition by using computing technology. The emotional state of a consumer can trigger his/her engagement with the brand or product and affect the decision making to buy the product. Affective computing (sometimes called artificial emotional intelligence or emotion Artificial Intelligence) is a technology which helps in recognizing human decision by analyzing facial expressions, heart rate, voice and other body parameters. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. Further, With the increasing adoption of wearable devices and internet there is a demand for Affective Computing and these factors are in turn driving the market.

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Market Segmentation
by Type (Software, Hardware), Application (Hands-Free Computing, Social Interfaces, Virtual Sales Assistant, Distance Education, Internet Banking, Other), End users (Academia & Research, Media & Entertainment, Government & Defense, Healthcare & Life Sciences, Information Technology (IT) & Telecom, Others), Technology (Touch Based, Touchless), Software (Gesture recognition, Speech Recognition, Facial Expression Recognition, Enterprise Software and Neural Analytics), Hardware (Cameras, Sensor, Storage), Organisation Size (Small and Medium Enterprises (SMEs), Large Enterprises)

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What's Trending in Market:
The Advent of Affective Computing
Growing Artificial intelligence in Autonomous cars, Logistics and Parking aid Software, surgical robots etc.

Growth Drivers: The Increasing Need for Data Archiving Tools to Organize the Data Generated From Varied End-Use Sectors
Rising Demand for Expression Recognition Technique and Wearable Devices
Growing Number of Connected Devices and Technologies

Restraints: High Production Costs May Hamper the Market Growth

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Country level Break-up includes:
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Spain, Italy, Netherlands, Switzerland, Nordic, Others)
Asia-Pacific (Japan, China, Australia, India, Taiwan, South Korea, Middle East & Africa, Others)

Table of Contents
Global Affective Computing Market Research Report
Chapter 1 Global Affective Computing Market Overview
Chapter 2 Global Economic Impact on Industry
Chapter 3 Global Market Competition by Manufacturers
Chapter 4 Global Productions, Revenue (Value) by Region
Chapter 5 Global Supplies (Production), Consumption, Export, Import by Regions
Chapter 6 Global Productions, Revenue (Value), Price Trend by Type
Chapter 7 Global Market Analysis by Application
Chapter 8 Manufacturing Cost Analysis
Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
Chapter 11 Market Effect Factors Analysis
Chapter 12 Global Affective Computing Market Forecast

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