This research report identifies EON Reality, DAQRI, GAMOOZ, Magic Leap, and QuiverVision as the key vendors in the global AR in education market. This industry research report also presents a competitive analysis of the market by product type (AR hardware and AR content), by end user (K-12 and higher education), and by geography (APAC, Europe, North America, and ROW).
Pune, India -- (SBWIRE) -- 06/28/2018 -- Virtual reality (VR), augmented reality (AR), and mixed reality (MR) is enabling the 4th wave of computing power. These technologies involve the integration of other technologies, such as sensors, Big Data, artificial intelligence (AI), and wearable devices, leading to enhanced spatial computing. The eventual convergence of AR and VR will become mainstream for next generation computing and act as a smart and intuitive interface for the Internet of Things (IoT).
The Global AR in Education market is estimated to grow at a CAGR of +82% during the forecast period.
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New research report takes a close and analytical look at the various companies that strive for a higher share of the global AR in Education market. Data on the leading and fastest-growing segments along with what drives them has been given. This report implements a balanced mix of primary and secondary research methodologies for its analysis. The market is segmented on the basis of key criteria. For this purpose, a section dedicated to company profiles has been included in the report.
Top Companies Profiled in this Report includes, EON Reality, DAQRI, GAMOOZ, Magic Leap, QuiverVision, Meta Company, Curiscope, Chromville, Aug That, Popar, Blippar, InGage, Google
After studying key companies, the report focuses on the startups contributing towards the growth of the market. Possible mergers and acquisitions among the startups and key organizations are identified by the report's authors in the study. As leading companies take efforts to maintain their dominance in the global AR in Education market, the right way to do so is by adopting new technologies and strategies. The report highlights major technological developments and changing trends adopted by key companies over a period of time. For a stronger and more stable business outlook, the report on the global market carries key projections that can be practically studied.
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For a detailed competitive analysis, the Global AR in Education Market is segmented on the basis of region, application, and product type. By region, the global sales market is divided into Asia-pacific, Europe, Latin America, the Middle East and Africa, and North America. Major industries are concentrating on distributing their products and services across various provinces. Moreover, acquisitions and unions from some of the leading administrations are on the cards in the near future. Efforts are being taken by most of the companies to improve their research and development activities to introduce innovations. All these factors are predicted to propel the Global AR in Education Market.
The report provides insights on the following pointers:
- Market Penetration: Comprehensive information on the product portfolios of the top players in the AR in Education market.
- Product Development/Innovation: Detailed insights on the upcoming technologies, R&D activities, and product launches in the market
- Competitive Assessment: In-depth assessment of the market strategies, geographic and business segments of the leading players in the market
- Market Development: Comprehensive information about emerging markets. This report analyzes the market for various segments across geographies
- Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the AR in Education market
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Table of Contents
Global AR in Education Market Research Report
Chapter 1 AR in Education Market Overview
Chapter 2 Global Economic Impact on Industry
Chapter 3 Global Market Competition by Manufacturers
Chapter 4 Global Production, Revenue (Value) by Region
Chapter 5 Global Supply (Production), Consumption, Export, Import by Regions
Chapter 6 Global Production, Revenue (Value), Price Trend by Type
Chapter 7 Global Market Analysis by Application
Chapter 8 Manufacturing Cost Analysis
Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
Chapter 11 Market Effect Factors Analysis
Chapter 12 Global AR in Education Market Forecast