Worldwide Market Reports

Artificial Intelligence in Video Games Market Technology Advancement and Business Outlook 2020 : Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard

Artificial Intelligence in Video Games market in Global Industry: Overview, Size, Share, Demand, Trends, Analysis, and Forecast 2020 to 2027

 

Seattle, WA -- (SBWIRE) -- 03/06/2020 -- The Global Artificial Intelligence in Video Games market is an enlarging field for In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.

This report gives an exhaustive appraisal of the Artificial Intelligence in Video Games market driving components, which are perceived reliant on the requests of end-client, variable changes in the market, preventive components, and administrative understanding.

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In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.

USA is now the key developers of Artificial Intelligence in Video Games; most companies are in the USA. Others are in Europe, China, and India.

The Asia-Pacific will occupy for more market share in the following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Artificial Intelligence in Video Games.

This report studies the Artificial Intelligence in Video Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market and splits the Artificial Intelligence in Video Games market by product type and applications/end industries.

Report Metric Details

Companies covered: Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase, Nintendo, Google, Nexon, Square Enix, Konami, Take-Two Interactive, NCSoft

Global Artificial Intelligence in Video Games Market Segmentation's
The segmentation chapter allows readers to understand aspects of the Global Artificial Intelligence in Video Games Market such as products/services, available technologies, and applications. These chapters are written in a way that describes years of development and the process that will take place in the next few years. The research report also provides insightful information on new trends that are likely to define the progress of these segments over the next few years.

Market segment by Type, the product can be split into,
On-Premise,
Cloud-based

Market segment by Application, split into,
PC,
TV,
Smartphone & Tablet

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Key Questions Addressed by the Report
1. Who are the major market players in the Artificial Intelligence in Video Games market?
2. What are the regional growth trends and the largest revenue-generating regions for the market?
3. Which are the significant regions for different industries that are projected to witness remarkable growth for the market?
4. Which AI technologies will lead the market in next 5 years?
5. What are the major applications of Artificial Intelligence in Video Games?

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