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Augmented and Virtual Reality Handheld Device Market: Review with Forecast Research Report 2019–2025

QYResearch is a leading market research publisher which pursuits high product quality with the belief that quality is the soul of business and consulting group has accumulated creative design methods on many high-quality markets investigation and research team with rich experience.

 

Los Angeles, CA -- (SBWIRE) -- 03/27/2019 -- Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality first-hand, primarily by stimulating their vision and hearing.

Geographically, North America dominated the augmented & virtual reality handheld device market driven by higher penetration of AR & VR technology in amongst its tech savvy residents, higher spending on such technologies.

This report studies the Augmented and Virtual Reality Handheld Device market size (value and volume) by players, regions, product types and end industries, history data 2013-2017 and forecast data 2018-2025; This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

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Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of Augmented and Virtual Reality Handheld Device in these regions, from 2013 to 2025, covering

North America (United States, Canada and Mexico)

Europe (Germany, UK, France, Italy, Russia and Turkey etc.)

Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)

South America (Brazil etc.)

Middle East and Africa (Egypt and GCC Countries)

The various contributors involved in the value chain of the product include manufacturers, suppliers, distributors, intermediaries, and customers. The key manufacturers in this market include

Google

Microsoft

Facebook

Sony

Samsung Electronics

HTC

PTC

Magic Leap

Osterhout Design Group

Daqri

Blippar

Upskill

By the product type, the market is primarily split into

AR Technology

VR Technology

By the end users/application, this report covers the following segments

Gaming

Medical

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