HTF Market Intelligence Consulting Private Limited

Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market to Set Phenomenal Growth from 2018 to 2025: Key Players - SAMSUNG, MICROSOFT, GOOGLE, FaceBook

 

Edison, NJ -- (SBWIRE) -- 02/18/2019 -- HTF MI recently Announced Global Augmented Reality study with 100+ market data Tables and Figures spread through Pages and easy to understand detailed TOC on "Augmented Reality. Global Augmented Reality research allows you to get different methods for maximizing your profit. The research study provides estimates for Global Augmented Reality Forecast till 2025*. Some of the Leading key Company's Covered for this Research are SAMSUNG, MICROSOFT, GOOGLE, FaceBook, Carl Zeiss, Baofeng, Sony, Razer, HTC, Daqri, AMD, Atheer, Meta, CastAR, Skully, HP, Antvr, Lumus, Fove, Sulon, JINWEIDU, Virglass, Emaxv & Epson.

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Virtual reality or virtual realities (VR), also known as immersive multimedia or computer-simulated reality, is a computer technology that replicates an environment, real or imagined, and simulates a user's physical presence and environment to allow for user interaction. Virtual realities artificially create sensory experience, which can include sight, touch, hearing, and smell.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one?s current perception of reality.
Hardware components for augmented reality are: processor, display, sensors and input devices. Modern mobile computing devices like smartphones and tablet computers contain these elements which often include a camera and MEMS sensors such as accelerometer, GPS, and solid state compass, making them suitable AR platforms.
North America dominated the market in 2016 with a revenue share of 43%, which can be attributed to constant technological advancement of related products, prevalence of neurological & psychological disorders, increased adoption of such advanced technologies, and presence of a sophisticated healthcare infrastructure. Furthermore, growing technological advancements in information technology and government support for integration of these technologies in medical field contribute to the large share of the market.
The global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare market is valued at xx million US$ in 2017 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2018-2025.

Global Augmented Reality Research for a Leading company is an intelligent process of gathering and analyzing the numerical data related to services and products. This Research Give idea to aims at your targeted customer's understanding, needs and wants. Also, reveals how effectively a company can meet their requirements. The market research collects data about the customers, marketing strategy, competitors. The Augmented Reality Manufacturing industry is becoming increasingly dynamic and innovative, with more number of private players entering the industry.

Important Features that are under offering & key highlights of the report:

1) Who are the Leading Key Company in Global Augmented Reality market space?

Following are list of players that are currently profiled in the report "SAMSUNG, MICROSOFT, GOOGLE, FaceBook, Carl Zeiss, Baofeng, Sony, Razer, HTC, Daqri, AMD, Atheer, Meta, CastAR, Skully, HP, Antvr, Lumus, Fove, Sulon, JINWEIDU, Virglass, Emaxv & Epson"

** List of companies mentioned may vary in the final report subject to Name Change / Merger etc.
2) What will the market size be in 2025 and what will the growth rate be?
In 2019, the Global Augmented Reality market size was xx million USD and it is expected to reach USD xx million by the end of 2025, with a CAGR of xx% during 2019-2025.

3) What are the Market Applications & Types:

The study is segmented by following Product Type: , Mobile, PC/Home Console & Headset AR

Major applications/end-users industry are: Surgical Training, Surgical Navigation & Others

**The market is valued based on weighted average selling price (WASP) and includes any applicable taxes on manufacturers. All currency conversions used in the creation of this report have been calculated using constant annual average 2018 currency rates.

To comprehend Global Augmented Reality market dynamics in the world mainly, the worldwide Augmented Reality market is analyzed across major regions. HTF MI also provides customized specific regional and country-level reports for the following areas.

- North America: United States, Canada, and Mexico.
- South & Central America: Argentina, Chile, and Brazil.
- Middle East & Africa: Saudi Arabia, UAE, Turkey, Egypt and South Africa.
- Europe: UK, France, Italy, Germany, Spain, and Russia.
- Asia-Pacific: India, China, Japan, South Korea, Indonesia, Singapore, and Australia.
Enquire for customization in Report @ https://www.htfmarketreport.com/enquiry-before-buy/1283699-global-augmented-reality-4

Competitive Analysis:
The key players are highly focusing innovation in production technologies to improve efficiency and shelf life. The best long-term growth opportunities for this sector can be captured by ensuring ongoing process improvements and financial flexibility to invest in the optimal strategies. Company profile section of players such as SAMSUNG, MICROSOFT, GOOGLE, FaceBook, Carl Zeiss, Baofeng, Sony, Razer, HTC, Daqri, AMD, Atheer, Meta, CastAR, Skully, HP, Antvr, Lumus, Fove, Sulon, JINWEIDU, Virglass, Emaxv & Epson includes its basic information like legal name, website, headquarters, its market position, historical background and top 5 closest competitors by Market capitalization / revenue along with contact information. Each player/ manufacturer revenue figures, growth rate and gross profit margin is provided in easy to understand tabular format for past 5 years and a separate section on recent development like mergers, acquisition or any new product/service launch etc.
Research Parameter/ Research Methodology

Primary Research:
The primary sources involves the industry experts from the Global Augmented Reality industry including the management organizations, processing organizations, analytics service providers of the industry's value chain. All primary sources were interviewed to gather and authenticate qualitative & quantitative information and determine the future prospects.

In the extensive primary research process undertaken for this study, the primary sources – industry experts such as CEOs, vice presidents, marketing director, technology & innovation directors, founders and related key executives from various key companies and organizations in the Global Augmented Reality in the industry have been interviewed to obtain and verify both qualitative and quantitative aspects of this research study.

Secondary Research:
In the Secondary research crucial information about the industries value chain, total pool of key players, and application areas. It also assisted in market segmentation according to industry trends to the bottom-most level, geographical markets and key developments from both market and technology oriented perspectives.

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In this study, the years considered to estimate the market size of Global Augmented Reality are as follows:
History Year: 2013-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025

Key Stakeholders in Global Augmented Reality Market:
Global Augmented Reality Manufacturers
Global Augmented Reality Distributors/Traders/Wholesalers
Global Augmented Reality Subcomponent Manufacturers
Industry Association
Downstream Vendors

**Actual Numbers & In-Depth Analysis, Business opportunities, Market Size Estimation Available in Full Report.

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