Augmented Reality for Advertising Strategic Assessment and Forecast Till 2022 : Augmented Pixels, Wikitude, Blippar

 

Edison, NJ -- (SBWIRE) -- 09/15/2020 -- Latest Research Study on Global Augmented Reality for Advertising Market published by AMA, offers a detailed overview of the factors influencing the global business scope. Global Augmented Reality for Advertising Market research report shows the latest market insights with upcoming trends and breakdown of the products and services. The report provides key statistics on the market status, size, share, growth factors, Challenges and Current Scenario Analysis of the Global Augmented Reality for Advertising. Key statistics are presented on the market size, % share, % growth and influencing factors, Challenges with Pre and Post Covid Impact on the Global Augmented Reality for Advertising Market. This Report also covers the emerging player's data, including: competitive situation, sales, revenue and global market share of top manufacturers are Augmented Pixels (United States), Wikitude (United States), Blippar (United Kingdom), Aurasma (United Kingdom), Catchoom (Spain), BBDO (United States), McCANN (United States), PTC (United States), Google (United States), Metaio (Germany), NGRAIN Corporation (Canada) and Leo Burnett (Caracas)
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The latest edition of this report you will be entitled to receive additional chapter / commentary on latest scenario, economic slowdown and COVID-19 impact on overall industry. Further it will also provide qualitative information about when industry could come back on track and what possible measures industry players are taking to deal with current situation. Each of the segment analysis table for forecast period also high % impact on growth.
Brief Overview on Employee Engagement Software
Augmented Reality (AR) offers commercial value that goes far beyond the gadgets and game applications that originally made it popular. This fact is gaining recognition in many sectors, including B2B and B2C trading, where experiments with developing mobile AR apps for marketing and advertising are getting a lot of attention. According to IDC forecasts for 2019, global AR / VR spending should reach USD 160 billion by 2023, with a five-year CAGR of over 78%. When an emerging technology starts, it usually doesn't take long for commercial and industrial beneficiaries to start planning implementation, and AR is no exception. Augmented reality advertising is immersive, which means that it helps marketers create a certain emotional connection with customers. Unlike the images and banners, the AR advertisements are very interactive as well as lifelike wherein the consumers can easily see them and also interact with them. Nowadays, consumers are so used to a large amount of advertising information that they mostly do not react to it. The strategy of pushing a person to buy is fading. In contrast to conventional display ads, native advertising works excellently and arouses a natural interest in the product. Augmented Reality (AR) is considered to be an ideal tool for the purpose of implementing all the viral advertising campaigns. Through interactivity and personalization, AR creates an emotional connection between the user and the brand.
The Global Augmented Reality for Advertising Market segments and Market Data Break Down are illuminated below:
Type (Software, Services), Application (Media & Entertainment, Automobile, Customer Service, Retail), Organization Size (SMEs, Large enterprises), Technology (Monitor-Based Technology, Mobile Augmented Reality, Near-Eye-Based Technology), Device Used (Sensor, Displays & Projectors, Cameras)

Region Included are: North America, Europe, Asia Pacific, Oceania, South America, Middle East & Africa
Country Level Break-Up: United States, Canada, Mexico, Brazil, Argentina, Colombia, Chile, South Africa, Nigeria, Tunisia, Morocco, Germany, United Kingdom (UK), the Netherlands, Spain, Italy, Belgium, Austria, Turkey, Russia, France, Poland, Israel, United Arab Emirates, Qatar, Saudi Arabia, China, Japan, Taiwan, South Korea, Singapore, India, Australia and New Zealand etc.

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Strategic Points Covered in Table of Content of Global Augmented Reality for Advertising Market:
Chapter 01 - Executive Summary
snapshot of the key findings and key statistics on the whole.
market value (US$ million) estimates of the leading segments of the market.
Chapter 02 - Market Overview
Detailed segmentation of the Global Global Augmented Reality for Advertising market
Highlights the inclusions and exclusions
Chapter 03 - Key Success Factors
Strategies adopted by key market participants and factors that have turned into success.
Additional viewpoint on global average pricing analysis benchmark, and consumers sentiments' analysis that are likely to contribute to market growth are covered as well.
Chapter 04 - Covid-19 Crisis Analysis
The impact of Covid-19 on economy and also the probable market scenario aftermath.
Chapter 05 - Global Global Augmented Reality for Advertising Market – Pricing Analysis
Throws light on pricing from the manufacturers' as well as distributers' perspectives. Pricing analysis benchmark is also unleashed.
Global market value analysis and forecasts the Global Global Augmented Reality for Advertising (in US$ Mn) between 2015 and 2027.
Chapter 06 - Market Background
Macroeconomic factors affecting the Global Global Augmented Reality for Advertising market
Explore supply chain and value chain analysis for the market.
In-depth information about the market dynamics and their consequences.
Chapter 07 — Global Global Augmented Reality for Advertising Market Segmentation
By Type, Application, End-Users, Region
Chapter 08 - Key and Emerging Countries Analysis in Global Global Augmented Reality for Advertising Market
How Market will Shape with emerging and developed economies?
Chapter 09 - Global Global Augmented Reality for Advertising Market Structure Analysis
Tier analysis and market concentration of the key players in the market, along with their market presence analysis by region and product portfolio.
Chapter 10 - Competitive Analysis
Comprehensive list of all the leading stakeholders in the market, along with detailed information about each company, which includes the company overview, revenue shares, strategic overview, and recent developments.
Chapter 11 - Assumptions and Acronyms
list of acronyms and assumptions that provide a base to the information and statistics included in the report.
Chapter 12 - Research Methodology
To obtain various conclusions as well as important qualitative and quantitative information about the Global Global Augmented Reality for Advertising market.
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Data Sources & Methodology

The primary sources involves the industry experts from the Global Augmented Reality for Advertising Market including the management organizations, processing organizations, analytics service providers of the industry's value chain. All primary sources were interviewed to gather and authenticate qualitative & quantitative information and determine the future prospects.

In the extensive primary research process undertaken for this study, the primary sources – Postal Surveys, telephone, Online & Face-to-Face Survey were considered to obtain and verify both qualitative and quantitative aspects of this research study. When it comes to secondary sources Company's Annual reports, press Releases, Websites, Investor Presentation, Conference Call transcripts, Webinar, Journals, Regulators, National Customs and Industry Associations were given primary weight-age.

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