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Los Angeles, CA -- (SBWIRE) -- 03/16/2019 -- Toys and games are used for the amusement and entertainment of children. Activity toys such as building sets, dolls, puzzles, and card games help children enhance their mental agility, and develop coordination and dexterity. These are considered as recreational items that not only keep the kids engaged, but also train them. Different materials are used to manufacture toys. Electronic toys for kids such as entertainment and hobbyist robots; electronic games; and virtual babies and pets are gaining popularity. Electronic toys allow the child to learn while having fun, which helps in developing a positive attitude toward learning.
The number of working mothers, people disposable income and innovation are key drivers to propel the market growth. The number of working mothers worldwide has increased substantially in the past few years. Worldwide the increase in the number of dual-income households has led to an increase in the reliance of parents on baby products. The increase in the number of working mothers has also led to a concomitant increase in the disposable income of dual-income households, which has led to higher spending on children. However, stringent government regulations are hindering market growth considerably. Government regulations are in place to regularly monitor the chemical, physical, and mechanical safety of toys for children. Therefore, it is imperative that manufacturers meet the safety requirements mandated by the governments of the respective countries in which they operate.
The global Baby Electronic Toys market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
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This report focuses on Baby Electronic Toys volume and value at global level, regional level and company level. From a global perspective, this report represents overall Baby Electronic Toys market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.
The following manufacturers are covered:
Segment by Regions
Segment by Type
Entertainment and Hobbyist Robots
Virtual Babies and Pets
Segment by Application
Under 1 Years Old
1-3 Years Old
Read full description of Report with TOC at: https://www.qyresearch.com/index/detail/987728/global-baby-care-products-industry-professional-report
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