Global Board Games Market Worth 4 Billion USD by 2023 adds "Board Games Market in Europe - Industry Outlook and Forecast 2018-2023" report to its research store.


Pune, India -- (SBWIRE) -- 12/22/2018 -- This board games market research report offers analysis on market size & forecast, market share, industry trends, growth drivers, and vendor analysis. The market study also includes insights on segmentation by product type (tabletop games, card & dice games, collectible card games, miniature games, and RPG board games), by theme type (strategy & war games, educational games, fantasy games, sport games, and others), by distribution channel (online and retail), and by key country (France, Germany, Italy, Spain, UK, Turkey, and others).

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Some of the award-winning games available in the European market include Monopoly, Settlers of Catan, and Pandemic. The games designed for this region focus on building resources and optimum management of resources, thus keeping all the players engaged until the end of the game. Development of such consumer specific games will help manufacturers gain a larger market share in the European market. The Europe board games market is projected to reach revenues of approximately $4 billion by 2023, growing at a CAGR of around 6% during 2017-2023.

Europe Board Games Market Overview:

The growing popularity of strategy and war games and educational games is primarily driving the growth of the Europe board games market. The lure of hands-on and heads-on skill and knowledge development for different age groups is attributing to the popularity of these table top games in the European market. The leading manufacturers in the market are focusing on designing and creating an engaging and competitive environment that requires players to focus reinforce and apply to learn.

These games are expected to improve games elements, problem-solving skills, discussions, and communication among players in the European market. The complexity of several of these games will encourage the end-user to solve problems and handle situations that allow players to think through and apply what they have learned in an effective manner. The main advantage of playing these games help consumers to build on their communication and relationship skills.

The economic development and increase consumer's purchasing power are driving the demand for these products in the European market. Countries such as Germany and the UK are the largest consumers and highest revenue generators in the Europe board games market. Some games designed specifically for corporates will enhance the learning ability of professionals and helps to improve the working relationship with employees in the market.

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Europe Board Games Market Dynamics:

The proliferation of the internet and social media channels are shaping the end-users? purchasing behavior and boosting sales in the Europe board games market. Top retail giants such as Sainsbury?s, Target, Carrefour, Lowe's, Metro, Costco, Groupe Auchan, and Walmart account for over 68% of the total sales volume in the European market. The market is also witnessing a shift to digital channels where consumers research about pricing and other related information of various games available in the market. Online platforms are used extensively by end-users to compare prices and features of games.

Key Vendor Analysis

The Europe board games market is moderately concentrated and the top two players dominate the largest share. The top vendors are focusing on altering and refining their unique value proposition to sustain the intense competition in the European market. The market is also very fragmented due to the presence of various regional and international companies. The entry of various international players in developing economies such as Poland and Russia will intensify the level of competition in the European market. The players are using new business models and focusing on developing their franchises to gain a larger market share and attract new consumers. The shift towards digitization of games or developing supporting mobile applications to enhance customer's experience will help transform the Europe board games market over the next few years.

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The major vendors in the European market are:
1. Asmodée Éditions (Group)
2. Hasbro
3. Mattel
4. Ravensburger

Other prominent vendors include Asmadi Games, Bezier Games,, Buffalo Games, Clementoni, CMON, The Walt Disney Co., Fremont Die Consumer Products, Games Workshop, Gibsons Games, Goliath, The Grey Fox Games, IELLO Games, Indie Boards and Cards, INI, International Playthings, Kamings Trade, Learning Resources, Legendary Games, Loony Labs, Ludo Fact, Melissa & Doug,, North Star Games, Orchard Toys, Panda GM, Paul Lamond Games, Playroom Entertainment, Pegasus Spiele, Piatnik, Pressman Toy, RoosterFin, Reaper Miniatures, Rio Grande Games, Schmidt Spiele, Spin Master, Spontaneous Games, Surprised Stare Games, SunsOut, Talicor, The Haywire Group, The Regency Chess Company, ThinkFun, TREND Enterprises, Ultra PRO International, University Games, USAopoly, Winning Moves Games, WizKids, Wonder Forge, and Zobmondo.

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Key market insights include:

1. The analysis of Europe board games market provides market size and growth rate for the forecast period 2018-2023.

2. It offers comprehensive insights into current industry trends, trend forecast, and growth drivers about the Europe board games market.

3. The report provides the latest analysis of market share, growth drivers, challenges, and investment opportunities.

4. It offers a complete overview of market segments and the regional outlook of Europe board games market.

5. The report offers a detailed overview of the vendor landscape, competitive analysis, and key market strategies to gain competitive advantage.

Key Topics Covered:
1 Research Methodology
2 Research Objectives
3 Research Process
4 Report Coverage
5 Report Assumptions & Caveats
6 Market at a Glance
7 Introduction
8 Market Dynamics
9 Value Chain Analysis
10 Market Landscape
11 Market by Product Type
12 Market by Theme Type
13 Market by Distribution Channel
14 Market by Key Countries
15 Competitive Landscape
16 Key Company Profiles
17 Other Prominent Vendors
18 Report Summary
19 Appendix

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