Computer Graphics Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2014 - 2020

This report is a complete study of current trends in the market, industry growth drivers, and restraints. It provides market projections for the coming years. It includes analysis of recent developments in technology, Porter’s five force model analysis and detailed profiles of top industry players. The report also includes a review of micro and macro factors essential for the existing market players and new entrants along with detailed value chain analysis.


Albany, NY -- (SBWIRE) -- 09/25/2015 -- Graphics are used to represent real world objects in the form of images or visuals. Computer graphics majorly involves the images which are displayed on screen and manipulation and creation of graphics by computer. Computer graphics images can be either 2-dimensional or 3-dimensional. In early days, computer graphic systems were able to display only 2-dimensional images due to lack of the advance technology and availability of high speed internet. Currently, technological advancements and innovations in graphics field are driving this market. Apart from the basic requirements of computer, special purpose devices and software are required for this graphics. As the adoption of 3-dimensional imagery technology increased in last few years, many business and industries started using these graphics technology to promote their products and brand, resulting into the improved demand for computer graphics market. Many industries and sectors such as defense, automobile, aerospace and others have adopted and implemented high-end graphics software in order to design new products with more effectiveness and efficiency.

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High penetration of internet and smart mobile across the globe, booming entertainment industry and increasing demand for graphics software in business process are some of the driving factors for computer graphics market. As the penetration of high speed internet is increasing across the globe the demand for online gaming with high resolution and graphics is increasing, ultimately resulting into the improved demand for computer graphics market. The entertainment industry is undergoing transformation and new video format with 4K and 8K are being adopted. Thus, editing and formatting of such high resolution video formats require high end computer graphics systems, fueling the demand for global computer graphics market. Concentrated consumer base and high price sensitivity are some of the challenges for computer graphics. 4D technology and cloud based subscription are potential opportunities for the players in computer graphics market. The software industry is witnessing transformation of shipment from proprietary software to cloud based subscription software. Thus, cloud based subscription can pose an opportunity for graphics vendors in the coming years.

Computer Graphics market is segmented on the basis of software, service, end-users, verticals and geography. On the basis of software for which the graphics facility is required computer graphics market is segmented into computer aided design (CAD) / (computer aided manufacturing) CAM, visualization and simulation software, Digital Video editing software, imaging software, modeling software and animation software, among others. Further on the basis of services provided by computer graphics the market is segmented into consulting, training and support and integration. Small and medium business and enterprises are the two major segments of computer graphics market on the basis of end-user. On the basis of verticals computer graphics market is segmented into aerospace and defense, healthcare, automobile industry, entertainment and advertising, education and academia, manufacturing, building, architecture and construction, among others.

Adobe Systems Inc., Advance Micro Devices (AMD) Inc., Intel Corporation, Autodesk Inc., Dassault Systems S.A., Mentor Graphics Inc., Nvidia Corp., Siemens PLM Software and Sony Corporation among others are some of the key players in computer graphics market.

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