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Consumer Automobile Entertainment: Manufacturer vs. Third-Party Connected Vehicle Infotainment Apps 2017 - 2022; New Report Launched

Market Research Reports, Inc. has announced the addition of “Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022” research report to their website www.MarketResearchReports.com

 

Lewes, DE -- (SBWIRE) -- 12/23/2016 -- The Connected Car ecosystem is undergoing a revolution that is driven largely by the evolving dynamics of the Software Defined Car (SDC) ecosystem, auto OEM app development, and platforms integrating with third party app development to develop in-vehicle infotainment systems. The in-vehicle infotainment system market is going to create more than $42 billion app market opportunity for ecosystem players including Auto OEMs.

Building driver-centric infotainment systems instead of vehicle centric ecosystems will be one of the key success factors during the next five years.

This research evaluates software and app platforms including OS platforms, middleware, HMI platforms, app platforms, smartphone app integration platforms, and OEM SDK platforms. The report also analyzes key initiatives of Auto OEMs, third-party app providers, and monetization strategies for automakers in emerging in-vehicle infotainment systems. The report also compares strategic advantages between driver-centric and vehicle-centric infotainment systems.

The report also provides forecasts for in-vehicle infotainment system market and infotainment module equipped car forecasts during 2017 - 2022 including the following:

- Global connected in-vehicle infotainment system market by Service Providers and Type of Connectivity through 2022

- Regional connected in-vehicle infotainment system market by North America, Europe, APAC, Latin America, and Middle East & Africa (MEA) through 2022

- Connected in-vehicle infotainment system market by Service Providers, Type of Connectivity, and Country for North America, Europe, APAC, Latin America, and MEA through 2022

- Connected in-vehicle infotainment system market by Service Providers and Type of Connectivity for USA, Germany, China, Japan, and France through 2022

- Global infotainment module (equipped with car) forecasts by Service Providers and Type of Smartphone Supported Module through 2022

- Regional infotainment module (equipped with car) forecasts by North America, Europe, APAC, Latin America, and Middle East & Africa (MEA) through 2022

- In-vehicle infotainment module (equipped with car) forecasts by Service Providers, Type of Smartphone Supported Module, and Country for North America, Europe, APAC, Latin America, and Middle East & Africa (MEA) through 2022

- In-vehicle infotainment module (equipped with car) forecasts by Service Providers and Type of Smartphone Supported Module for USA, Germany, China, Japan, and France through 2022

Key Findings:

- Software-defined automobiles will create a $42B application ecosystem
- The total connected infotainment market will surpass $91B globally by 2022
- Open APIs, SDKs, and ecosystem will enable a fast-growing aftermarket for apps
- Embedded modules will continue to lead ahead of integrated and tethered through 2022
- Building driver-centric infotainment systems will be a key success factor during the next five years

Target Audience:

- Automobile manufacturers
- Wireless device manufacturers
- Automobile OEMs and aftermarket
- Smartphone application developers
- IoT infrastructure and solution providers

Spanning over 57 pages "Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022" report covers Executive Summary, Market Outlook and Forecasts, Connected Vehicle Infotainment System: Rise of Software Platform, Automotive Infotainment Apps Platform and Emerging Challenges. The report covered few companies are - Apple, Audi, Axway, Baidu, BMW, Chevrolet, Daimler, Didi Chuxing, FIAT, Ford, General Motor, GENIVI, Gett, Google, Harman

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