Naperville, IL -- (SBWIRE) -- 05/25/2012 -- Consumer Electronics: Global Industry Almanac is an essential resource for top-level data and analysis covering the Consumer Electronics industry. It includes detailed data on Consumer Electronics market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis.
Scope of the Report
Contains an executive summary and data on value, volume and segmentation
Provides textual analysis of the industry's prospects, competitive landscape and profiles of the leading companies
Incorporates in-depth five forces competitive environment analysis and scorecards
Covers the Global, European and Asia-Pacific markets as well as individual chapters on Australia, Belgium, Brazil, Canada, China, Czech Republic, Denmark, France, Germany, Hungary, India, Italy, Japan, Mexico, Netherlands, Norway, Poland, Russia, Singapore, South Africa, South Korea, Spain, Sweden, United Kingdom and United States.
Includes a five-year forecast of the Consumer Electronics industry
The global consumer electronics market grew by 4.7% in 2011 to reach a value of $284,088.6 million.
In 2016, the global consumer electronics market is forecast to have a value of $343,362.3 million, an increase of 20.9% since 2011.
Americas accounts for 41% of the global consumer electronics market value.
Why you should buy this report
Spot future trends and developments
Inform your business decisions
Add weight to presentations and marketing materials
Save time carrying out entry-level research
The consumer electronics market consists of the total revenues generated through the sale of audio visual equipment and games console products designed primarily for domestic use. The audio visual equipment includes CD Players, DVD Players / Recorders, hi-fi systems, home theatre, in-car entertainment systems, portable digital audio, radios, televisions and video recorders. Games consoles segment includes both home use and portable consoles. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2010 annual average exchange rates.
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