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Digital Content Market 2015 Review, Research, Size, Share, Industry Analysis, Trends and Forecast 2019

Global Digital Content Market will grow at a CAGR of 13.73% over the period 2014-2019.

 

Deerfield Beach, FL -- (SBWIRE) -- 09/09/2015 -- Global Digital Content Market will grow at a CAGR of 13.73% over the period 2014-2019. Digital content is the content in digital format. It is formed of bits and can be stored on a hard disk. Typically, digital content refers to information available for distribution on electronic media. It can also be downloaded. Digital content has many forms: from text and audio and videos files, to graphics, animations, and images. With the growing popularity of smartphones, tablets, and e-readers, a consumer has a wide variety of options to get the digital content besides the computer. Today, it is important to know what kind of digital content is created and how it is delivered. Therefore, to be successful in the digital content realm, digital content creators must present their content in the most attractive way.

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Covered in this Report

This report covers the present scenario and the growth prospects of the Global Digital Content market for the period 2015-2019. It includes digital content in the following segments: Audio, Video, Games, and Text. The market size is calculated on the basis of revenue generated from these segments. The Audio segment consists of digital music, which includes revenue generated by downloads, subscription and streaming services. The Video segment consists of IPTV service, VOD, online videos, OTT/streaming, and digital cable TV. The Games segment consists of PC games, tablet games, social media/casual games, mobile games, and console games. The Text segment consists of digital newspaper, e-books and online business information.

Key Vendors

APAC
Europe
North America
ROW

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Key Vendors

Activision Blizzard
Amazon.com
Apple
Bloomberg
CBS
Comcast
Deezer
DIRECTV
Dish Network
Electronic Arts
EMI Music Publishing
Fairfax Media
Fox Music Publishing
Gannett
Giant Interactive Group
Google
GungHo Online Entertainment
Hachette
HarperCollins Publishers
Hulu
Hungama Digital Media Entertainment
King Digital Entertainment
Microsoft
NCSOFT
News
Nexon
Nintendo
Penguin Random House
Reed Elsevier
Schibsted
Sony
Spotify
Take-Two Interactive Software
Tencent Holdings
The New York Times
Thomson Reuters
Universal Music Group
Wolters Kluwer
Zynga

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Other Prominent Vendors

Bertelsmann
Blinkbox Music
Bungie
Carrefour
CCP hf
Cellufun
Cengage Learning
Changyou.com
CipSoft
Cryptic Studios
Daily Mail and General Trust
Digital Chocolate
Disney Interactive
Dogan Yayin Holding
Doovle
Dun and Bradstreet
eGames
Entertainment One
Equifax
Experian
Facebook
FactSet Research Systems
Falcon Technologies International
Gaana.com
GameHouse
Gamelion
Glu Games
gPotato
Grooveshark
Gruppo Editoriale L'Espresso
Guvera
HandyGames
Hitachi Maxwell
HMV Retail
India Games
Indigo Books & Music
Infinity Ward
Infogroup
Informa
Interactive Data
Jagex Games Studio
JB Hi-Fi
Johnston Press
Joymax
Kabam
Kensington Publishing
Kiloo ApS
Last.fm
Lee Enterprises
Level-5
Lions Gate Entertainment
Macmillan Publishers
McGraw Hill
Mecom Group
MercurySteam Entertainment
Metro
Microsoft Studio
Minh Chau
Mitchell
Mixcloud
MOG
Myspace
Namco Bandai Games
NetEase
Oberon Media
OGPlanet
Perfect World
Postmedia Network Canada
Punch Entertainment
Rara
RCS Media Group
Redboss
Rhapsody
Rocksteady Studios
Saavn
Samsung Music Hub
Sanoma
Sega
Seven West Media
Shanda Interactive Entertainment
Sharp
Singapore Press Holdings
Slacke
SME
Softnyx
Songl
Songza
SoundCloud
Square Enix Holdings
SYBO Games
Syn Sophia
Taiyo Yuden
Tamedia
TDK
Telegraaf Media Groep
Tencent Holdings
The Lego Group
The McClatchy
TheStreet
Thomson Reuters
Thumbplay
Torstar
Trinity Mirror
TuneIn Radio
TuneIn Radio
Turbine
Umedisc
UMG
United Business Media
UTStarcom
Visual Concepts
Warner Bros. Interactive Entertainment
We Are Hunted
Wiley
Wolters Kluwer

Key Market Driver

Need for Digitization
For a full, detailed list, view our report

Key Market Challenge

Privacy and Security Concerns
For a full, detailed list, view our report

Key Market Trend

Increase in Adoption of Cloud Services
For a full, detailed list, view our report