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Digital Home Entertainment Market: Development of Connected and Innovative Products Boosting Growth

 

Brooklyn, NY -- (SBWIRE) -- 03/14/2018 -- A decade ago HDTV was the "in" thing in the market of home entertainment and then came LED TVs, plasma TVs, OLED TVs, and so on. The trend just keeps changing and users are really unsure when their home theatre or television will become obsolete, thanks to the constant upgradation, innovation, and use of advanced technology in the field of digital home entertainment. With every new digital technology that comes up, the user expectations from a product also rises.

The tremendous growth in content and rising innovative offerings have all left consumers scratching their head in confusion as they are faced with a sea of options, each with different characteristics. However, what is clear is that the global digital home entertainment market is growing at a steady pace. Home entertainment, which includes both devices and services enable users to play TV shows or watch movies on various electronic devices and access digital contents through Netflix and YouTube. Contents on these platforms are free or on a subscription basis. Users can manage the media streaming either by live content or on-demand content.

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Humongous Amount of Online Content Available Driving Digital Home Entertainment Market

One of the key factors that is helping the global digital home entertainment market to grow is the rising availability of content. The widespread digitization and high penetration of internet have ensured that the public has access to a huge amount of content. The amount of contents being viewed, shared, and developed today, as well as those in the pipeline is unbelievable. Also, the rules and regulations regarding the publishing of online content is less stringent as compared to regular entertainment industry and this will also be a factor aiding the growth of the global digital home entertainment market.

Impact of IoT to Positively Drive Growth of Digital Home Entertainment Market

Another important factor boosting the growth of the global digital home entertainment market is IoT and its impact on the entertainment industry. Google Chromecast is one example of a product which offers users much better control and viewing options, making online content available directly on Televisions or other electronic devices. The penetration of IoT has led to home theatres being controlled through smartphones as well as contents being restricted from smartphones!

Slow Acceptance Level and High Cost of Switching to Deter Adoption

On the downside however, there are still many users who are reluctant to switch to new and latest technology on account of its high cost, lack of awareness regarding their full benefits, and also because they are not open to changes. This will especially be true for people living in cost sensitive areas and underdeveloped countries, where the acceptance levels of advanced technology is slow.

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Availability of High Speed Broadband Services Behind Growth of North American Digital Home Entertainment Market

By geography, North America is one of the key markets for digital home entertainment market, driven by high speed broadband services and availability of internet. These facilities have also helped boost the popularity of Hulu, Netflix, and others. With the availability of several VOD applications, consumers in this region are able to enjoy deluxe streaming services and premium video storage. It is also estimated that the digital home entertainment market in Asia Pacific will see a considerable rise and will in fact enjoy a high growth rate in the coming years. As the concept of digital home entertainment is relatively new for emerging nations such as India, there are several growth opportunities for this market in this region.

Table of Contents

Global Digital Home Entertainment Market Research Report 2018
1 Digital Home Entertainment Market Overview
1.1 Product Overview and Scope of Digital Home Entertainment
1.2 Digital Home Entertainment Segment by Type (Product Category)
1.2.1 Global Digital Home Entertainment Production and CAGR (%) Comparison by Type (Product Category)(2013-2025)
1.2.2 Global Digital Home Entertainment Production Market Share by Type (Product Category) in 2017
1.2.3 Audio Equipment
1.2.4 Video Devices
1.2.5 Gaming Consoles
1.3 Global Digital Home Entertainment Segment by Application
1.3.1 Digital Home Entertainment Consumption (Sales) Comparison by Application (2013-2025)
1.3.2 Home Theater
1.3.3 Home Entertainment

2 Global Digital Home Entertainment Market Competition by Manufacturers
2.1 Global Digital Home Entertainment Capacity, Production and Share by Manufacturers (2013-2018)
2.1.1 Global Digital Home Entertainment Capacity and Share by Manufacturers (2013-2018)
2.1.2 Global Digital Home Entertainment Production and Share by Manufacturers (2013-2018)
2.2 Global Digital Home Entertainment Revenue and Share by Manufacturers (2013-2018)
2.3 Global Digital Home Entertainment Average Price by Manufacturers (2013-2018)
2.4 Manufacturers Digital Home Entertainment Manufacturing Base Distribution, Sales Area and Product Type
2.5 Digital Home Entertainment Market Competitive Situation and Trends
2.5.1 Digital Home Entertainment Market Concentration Rate
2.5.2 Digital Home Entertainment Market Share of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion

3 Global Digital Home Entertainment Capacity, Production, Revenue (Value) by Region (2013-2018)
3.1 Global Digital Home Entertainment Capacity and Market Share by Region (2013-2018)
3.2 Global Digital Home Entertainment Production and Market Share by Region (2013-2018)
3.3 Global Digital Home Entertainment Revenue (Value) and Market Share by Region (2013-2018)
3.4 Global Digital Home Entertainment Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
3.5 North America Digital Home Entertainment Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
3.6 Europe Digital Home Entertainment Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
3.7 China Digital Home Entertainment Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
3.8 Japan Digital Home Entertainment Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
3.9 Southeast Asia Digital Home Entertainment Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
3.10 India Digital Home Entertainment Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
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