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Entertainment Robots Market 2016-2020 Global Market Growth, Trends, Demand, Share, Analysis

Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.

 

Pune, India -- (SBWIRE) -- 10/18/2016 -- The global entertainment robot market to grow at a CAGR of 20.09 % during the period 2016-2020.

Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.

Manufacturers are developing robotic kits that enhance children's knowledge and skills in subjects such as programming, science, and mathematics through design, creation, assembly, and operation of the robots.

The Entertainment Robots Market 2016-2020 report covers the present scenario and the growth prospects of the Entertainment Robots Market 2016-2020 for 2016-2020. To calculate the market size, the report considers both the direct revenue and the indirect revenue of the vendors.

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Entertainment Robots Market 2016-2020 Opportunities:

With a purpose of enlightening new entrants about the possibilities in this market, this report investigates new project feasibility. Various details about the manufacturing process such as market drivers, impact of drivers, market challenges and impact of drivers and challenges, market trends, vendor landscape analysis and so on, is discussed in the report.

Key players in Entertainment Robots Market 2016-2020
-Hasbro
-Lego
-Mattel
-Sphero
-WowWee

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Other prominent vendors
-Aldebaran
-Bluefrog Robotics
-Modular Robotics
-Robobuilder
-Robotis
-Toshiba Machines

The Entertainment Robots Market 2016-2020 is divided into the following segments based on geography:
- Americas
- APAC
- EMEA

In the end, the report makes some important proposals for a new project of Entertainment Robots Market 2016-2020 Industry before evaluating its feasibility. Overall, the report provides an in-depth insight of 2016-2020 global Entertainment Robots Market 2016-2020 industry covering all important parameters.

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Entertainment Robots Market 2016-2020 driver
-Boosting STEAM skills in kids
-For a full, detailed list, view our report

Entertainment Robots Market 2016-2020 challenge
-High upfront initial investment for vendors
-For a full, detailed list, view our report

Entertainment Robots Market 2016-2020 trend
-Development of entertainment robots with high AI
-For a full, detailed list, view our report

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Key questions answered in this Entertainment Robots Market 2016-2020 report
- What will the market size be in 2020 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

No of Pages: 54
Single User Price: USD 2500
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List of Exhibits:

Exhibit 01: Market split: Based on robot types
Exhibit 02: Market spit: Based on geography
Exhibit 03: Product offerings
Exhibit 04: Other prominent vendors
Exhibit 05: Global entertainment robots market 2016-2020 (millions of units)
Exhibit 06: Five forces analysis
Exhibit 07: Global entertainment robots market by types 2015 (thousands of units)
Exhibit 08: Global entertainment robots market by types 2020 (thousands of units)
Exhibit 09: Global entertainment robots market by robotic toys 2015-2020 (millions of units)
Exhibit 10: Major producers of robotic toys
Exhibit 11: Global entertainment robots market by educational robots 2015-2020 (thousands of units)

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