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Explosive Growth on Social Gaming Market Growing at CAGR of +17% by 2022: Challenges, Standardization, Competitive Market Share, Operator Case Studies and Key Players

This report focuses on the growing importance of social gaming. It analyzes the current state of the industry, market dynamics, business models, monetization opportunities, and revenue forecasts.

 

Houston, TX -- (SBWIRE) -- 04/16/2018 -- Global Social Gaming market estimated to grow at a CAGR of +17% during forecast period.

Social gaming has exploded during the last decade. Game-play and consumption patterns have dramatically changed during the last five years and we see similar big changes coming with the invasion of mobile platforms and in particular the emerging wearable platforms. While Facebook individually leads the social gaming market, collectively non-Facebook social gaming platforms collectively represent a considerable portion of the market. Non-Facebook platforms include app store, local social networks, and multiplayer social game networks.

Global Social Gaming market research is an intelligence report with meticulous efforts undertaken to study the right and valuable information. The data which has been looked upon is done considering both, the existing top players and the upcoming competitors. Business strategies of the key players and the new entering market industries are studied in detail. Well explained SWOT analysis, revenue share and contact information are shared in this report analysis.

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Companies Profiled in this report includes
SGN, Zynga, Scientifc Game, Plumbee, Playtika, PlayStudios, IGT, Gamesys, Big Fish Games, and others.

That a growing crop of smartphone-toting people are providing a fillip to the global market for social gaming is anyone's guess. Studies show that the number of monthly active users for social games was over 200 million in 2012 and that number would likely double by 2019. While numbers increase, it also ups the pressure on social game developers to retain their consumer base by creating more engaging content. Hence, they are constantly tinkering and redesigning to launch more innovative games and prevent users from getting bored. Game publishers are coming up with games belonging to different genres, namely casino games, sport role playing games, virtual villages, social role playing games, ownership games, etc. Among them, casino and virtual village games have been breakout successes.

The major geographical regions which include, North America, Asia Pacific, Europe, the Middle East & Africa and Latin America are studied. Top manufacturers from all these regions are studied to help give a better picture of the market investment. Production, price, capacity, revenue and many such important data is been discussed with precise data.

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Global Social Gaming market is a detailed research study that helps provides answers and pertinent questions with respect to the emerging trends and growth opportunities in this particular industry. It helps identify each of the prominent barriers to growth, apart from identifying the trends within various application segments of the global market for Social Gaming.

The report provides information on the technological advancements that are bound to take place in the coming years or are currently taking place in the market. Furthermore, the opportunities and threats faced by the main player's dominant in the Global Social Gaming market have been highlighted. This report covers the market from the bottom line, starting from its definition. Later, it segments the market on various criteria to give a depth of understanding on the various product types and pricing structures and applications.

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Table of Contents

Global Social Gaming Market Research Report

Chapter 1 Global Social Gaming Market Overview
Chapter 2 Global Economic Impact on Industry
Chapter 3 Global Market Competition by Manufacturers
Chapter 4 Global Production, Revenue (Value) by Region
Chapter 5 Global Supply (Production), Consumption, Export
Chapter 6 Global Production, Revenue (Value), Price Trend by Type
Chapter 7 Global Market Analysis by Application
Chapter 8 Manufacturing Cost Analysis
Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
Chapter 11 Market Effect Factors Analysis
Chapter 12 Global Market Forecast
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
Chapter 11 Market Effect Factors Analysis
Chapter 12 Market Forecast