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Future Outlook of in-Flight Entertainment Systems Market CAGR of +13% by 2023: Technological Advancements, Global Innovations, Competitive Analysis, New Business Development

Factors such as the increasing number of aircraft orders & deliveries and the emerging focus upon providing aircraft passengers with the best travel experience are expected to drive the inflight entertainment (IFE) market.

 

Pune, India -- (SBWIRE) -- 04/25/2018 -- The Global In-flight Entertainment Systems Market to Grow steadily at a CAGR of +13% during the forecast period.

The global in-flight entertainment market is foreseen to gain prominence in both developed and developing regions, although North America could dominate with its greater regional attractiveness. In developed nations, in-flight entertainment could set the mark for a colossal growth in the near future because of the development of networking and connectivity technologies and constant investment on innovations. With the increase in air passengers, the demand for in-flight entertainment services is expected to see a rise. Moreover, the swelling rate of upgrading old aircraft systems and rising air traffic could bode well for the growth of the market.

The research lists key companies operating in the Global In-flight Entertainment Systems Market and also highlights the key changing trends adopted by the companies to maintain their dominance. By using SWOT analysis and Porter's five force analysis tools, the strengths, weaknesses, opportunities, and threats of key companies are mentioned in the report. All leading players in this global market are profiled with details such as product types, business overview, sales, manufacturing base, competitors, applications, and specifications.

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Companies Profiled in this report includes, GEE, Gogo, Lufthansa Systems, Panasonic Avionics, Rockwell Collins, Thales, Zodiac Aerospace, DigEcor, Lumexis, Visat, and among others.

Most of the activity in this IFES market centres on in-seat installation rather than at the front of the cabin. The embedded hardware submarket will continue to account for the majority of sales during the forecast as it is the preferred choice for airlines. However, what will really drive growth in the IFES technologies market is the connectivity submarket. This is because more and more passengers are bringing PEDs on board aircraft and enquiring about its connectivity. Restrictions that prevent usage during takeoff and landing and existing connectivity capabilities mean that the submarket is still at a developmental stage.

This statistical surveying report presents a comprehensive study of the global market for In-flight Entertainment Systems by assessing the growth drivers and restraining factors at length. This detailed study of important factors assists the market participants in understanding the issues they will be facing while functioning in this market over a long period of time.

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This report studies the global In-flight Entertainment Systems market, analyzes and researches the In-flight Entertainment Systems development status and forecast in North America, Asia Pacific, Europe, the Middle East & Africa and Latin America. Various key players are discussed in details and a well-informed idea of their popularity and strategies is mentioned.

The study segments the market by geography into: North America, Europe, Asia Pacific, and Rest of the World. It provides in-depth forecasts of revenue of the market as a whole as well as each and every application segment. The competitive landscape is mapped depending on product and technology. This study also offers an overview of pricing trends and ancillary factors that will be influencing pricing in the global In-flight Entertainment Systems market. The market study, estimation, and market sizing have been done utilizing a combination of top-down and bottom-up approaches.

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Table of Contents

Global In-flight Entertainment Systems Market Research Report

Chapter 1 Global In-flight Entertainment Systems Market Overview
Chapter 2 Global Economic Impact on Industry
Chapter 3 Global Market Competition by Manufacturers
Chapter 4 Global Production, Revenue (Value) by Region
Chapter 5 Global Supply (Production), Consumption, Export, Import by Regions
Chapter 6 Global Production, Revenue (Value), Price Trend by Type
Chapter 7 Global Market Analysis by Application
Chapter 8 Manufacturing Cost Analysis
Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
Chapter 11 Market Effect Factors Analysis
Chapter 12 Global Market Forecast