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Gaming 2017 Global Market Expected to Grow at CAGR 7.63% and Forecast to 2021

WiseGuyReports.Com Publish a New Market Research Report On - “Gaming 2017 Global Market Expected to Grow at CAGR 7.63% and Forecast to 2021”.

 

New York, NY -- (SBWIRE) -- 10/18/2017 -- The analysts forecast the global gaming market to fall at a CAGR of around (7.63%) during the period 2017-2021.

The gaming industry has achieved immense success worldwide, evolving from board and video games to games that incorporate the most advanced technologies such as 3D simulations, virtual reality (VR), and augmented reality (AR). The use of gaming hardware and software and the popularity of consumer electronics such as PCs, mobile devices, and gaming consoles have led to the development and commercialization of the gaming industry. The availability of a number of gaming peripherals such as gaming keyboards, consoles, and controllers also enhances the interactive experience for gaming enthusiasts.

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Covered in this report

The report covers the present scenario and the growth prospects of the global gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from different gaming platforms.

The market is divided into the following segments based on geography:
- Americas
- APAC
- EMEA

The report, Global Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
- Activision Blizzard
- Electronic Arts
- Microsoft
- Nintendo
- Sony Interactive Entertainment
- Tencent
- Ubisoft Entertainment

Other prominent vendors
- BANDAI NAMCO Entertainment
- ChangYou
- DeNA
- Disney
- Facebook
- Google
- GungHo Online Entertainment
- King Digital Entertainment (King)
- KONAMI
- NCSOFT
- NetEase
- Nexon
- mixi
- SEGA
- SQUARE ENIX
- Take-Two Interactive Software
- Warner Bros. Entertainment
- Zynga

Market driver
- Rise in smartphone and tablet use
- For a full, detailed list, view our report

Market challenge
- Multi-platform functionality
- For a full, detailed list, view our report

Market trend
- Emergence of cloud gaming
- For a full, detailed list, view our report

Key questions answered in this report
- What will the market size be in 2021 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?

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Table Of Contents – Major Key Points

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction
- Market outline

PART 05: Market landscape
- Market overview
- Value chain
- Market size and forecast
- Five forces analysis

PART 06: Market segmentation by gaming platform
- Global gaming market by platform
- Global gaming market by TV consoles
- Global gaming market by mobile gaming
- Global gaming market by computer gaming
- Global gaming market by handheld consoles

PART 07: Market segmentation by mode of gaming
- Global gaming market by mode of gaming
- Global offline gaming market
- Global online gaming market

PART 08: Market segmentation by type of gaming
- Global gaming market by type of gaming
- Global casual gaming market
- Global professional gaming market

PART 09: Geographical segmentation
- Global gaming market by geography
- Gaming market in APAC
- Gaming market in the Americas
- Gaming market in EMEA

PART 10: Key leading countries
- China
- US
- Japan
- Germany

PART 11: Decision framework

PART 12: Drivers and challenges
- Market drivers
- Market challenges

PART 13: Market trends
- Emergence of cloud gaming
- Availability of new consoles
- Popularity of VR headsets
- Popularity of indie studios

PART 14: Vendor landscape
- Competitive scenario
- Activision Blizzard
- Electronic Arts
- Microsoft
- Nintendo
- Sony Interactive Entertainment
- Tencent
- Ubisoft Entertainment
- Other prominent vendors

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