Global (United States, European Union and China) Gaming Machine Market Research Report 2018-2025
Pune, India -- (SBWIRE) -- 11/01/2018 -- Gaming Machines are casino gambling machines with three or more reels which spin when a button is pushed. Gaming Machines are also known as one-armed bandits because they were originally operated by one lever on the side of the machine as opposed to a button on the front panel, and because of their ability to leave the player in debt and impoverished.
First, for industry structure analysis, the Gaming Machine industry is relatively concentrated. These manufacturers ranging from large multinational corporations to small privately owned companies compete in this industry. The top five producers account for about 70% of the revenue market. Regionally, North America is the biggest market Gaming Machines.
Second, North America occupied 41.56% of the consumption market in 2016. It is followed by Europe and Japan, which respectively have around 19.52% and 9.21% of the global total industry. Other countries have a small amount of consumption.
In 2018, the market size of Gaming Machine is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2018; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
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In this report, 2017 has been considered as the base year and 2018 to 2025 as the forecast period to estimate the market size for Gaming Machine.
This report studies the global market size of Gaming Machine, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Gaming Machine production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2013 to 2018, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2013 to 2018.
In global market, the following companies are covered:
Ainsworth Game Technology
Market Segment by Product Type
Reel Gaming Machine
Video Gaming Machine
Multi-denomination Gaming Machine
Market Segment by Application
Key Regions split in this report: breakdown data for each region.
Rest of World (Japan, Korea, India and Southeast Asia)
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The study objectives are:
To analyze and research the Gaming Machine status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Gaming Machine manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
In this study, the years considered to estimate the market size of Gaming Machine are as follows:
History Year: 2013-2018
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
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