The global 3D camera market is expected to reach a market size of $19,419.0 million by 2022, growing at a CAGR of nearly 50% during the forecast period, 2016-2022
New York, NY -- (SBWIRE) -- 03/03/2016 -- The global 3D camera market is expected to reach a market size of $19,419.0 million by 2022, growing at a CAGR of nearly 50% during the forecast period, 2016-2022. Major 3D technologies available in the 3D camera market are Time of flight, stereo vision and structured light imaging. The simplicity and easy to access property of stereo vision technology had made it most popular among end customers compared to other two technology. Hence, the market for stereo vision 3D camera would dominate the market throughout the forecast period. The segment is expected to register market size of $10,655.5 million by 2022 growing at CAGR of 48.2% during 2016-2022. However, Time of flight camera technology would witness highest CAGR of 55.4% during the forecast period.
Growing demand of 3D imaging technique in the media and entertainment industry coupled with increased adoption of 3D technology among industries such as construction, automotive and manufacturing is further driving the world 3D camera market. In addition, rising implementation of 3D scanning algorithms has urged the consumer goods manufacturing companies to introduce advanced products based on 3D camera technology including, smartphone, tablets, personal computers among others. This would provide numerous growth opportunities for the companies to enhance their product offerings and expand their customer base.
Browse the complete report at:Global 3D Camera Market Analysis (2016 – 2022)
The global 3D camera market is segmented based on type, technology and application. Based on type the market is divided into target and free camera. Currently, free camera dominates the market owing to its comparatively simpler design and easy of availability. The dominance of free cameras would continue throughout the forecast period. The segment is expected to attain a market size of $13,144.8 million by 2022, growing at CAGR of 49.7%.
Based on applications, the 3D camera market is segmented into professional cameras, smartphones, tablets, computer and others including mobile robots and home automation equipment, personal computer and iPad. In 2014, professional camera dominated the global 3D camera application segment. Professional camera is estimated to register revenue of $842.0 million in 2015. The segment is expected to reach $9,487.2 million by 2022, growing at a CAGR of 44.1% during the analyzed period 2016-2022. However, tablets segment is expected to witness highest CAGR of nearly 70% during the forecast period.
Further, for better analysis, the report segments the global 3D camera market into geographies including North America, Europe, Asia-Pacific and LAMEA. In 2014, North America dominated the global 3D Camera market. The region is estimated to generate revenue of $451.9 M in 2015. However, Asia-Pacific is estimated to overtake North America to become the highest revenue generator in 2015. Asia-Pacific is expected to register a CAGR of more than 52.0% during the forecast period.
Some of the major companies profiled in the global 3D camera market are Sony Corporation, Nikon Corporation, GoPro Inc., Samsung Electronics Co. Ltd., Canon Inc., Panasonic Corporation, Fujifilm Holdings Corporation, Faro Technologies Inc., LG Electronics Inc. and Eastman Kodak Company.
Global 3D CAMERA MARKET SEGMENTATION
Global 3D Camera Market, By Technology
o Time of Flight
o Stereo Vision
o Structured Light Imaging
Global 3D Camera Market, By Type
o Target Camera
o Free Camera
Global 3D Camera Market, By Application
o Professional camera
o Smartphone 3D camera
o Tablet 3D camera
o Computer 3D camera
o Other 3D camera
Global 3D Camera Market, By Geography
o North America
o Latin America, Middle East and Africa (LAMEA)
o Canon, Inc.
o Fujifilm Holdings Corporation
o GoPro Inc.
o Eastman Kodak Company
o LG Electronics Inc.
o Nikon Corporation
o Panasonic Corporation
o Samsung Electronics Co., Ltd
o Sony Corporation
o Faro Technologies Inc.