Albany, NY -- (SBWIRE) -- 08/04/2017 -- The need for high-quality animation in the film industry has increased substantially. In addition, the preferences of audiences have changed over the years. Animated movies and advertisements were initially restricted to children before 2005. This art form has increasingly evolved to appeal to older audiences. The segment of the population, which falls in the age group of 15-30 years, is largely engaged in playing video games on the Internet or offline. These games extensively use animation technology, which gives players a real-life experience during gameplay. Game developers use animation software to create close to real-life animations and graphics.
The global animation and design software market to grow at a CAGR of 16.12% during the period 2017-2021. The report covers the present scenario and the growth prospects of the global animation and design software market for 2017-2021. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
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The market is divided into the following segments based on geography:
Technavio's report, Global Animation and Design Software Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
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- Corel Corporation
Other prominent vendors
- Blender Foundation
- Corus Entertainment
- Daz Productions
- NEMETSCHEK GROUP
- Smith Micro Software
- Synfig Studio
- The Foundry Visionmongers
- TVPaint Developpement
- Xara Group
- Increased use of animation design in movies and video games.
- For a full, detailed list, view our report
Key questions answered in this report
- What will the market size be in 2021 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?
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