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Global Digital Games Market Trend and Forecast 2025

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City of Industry, CA -- (SBWIRE) -- 09/12/2018 -- This report studies the Digital Games market size by players, regions, product types and end industries, history data 2013-2017 and forecast data 2018-2025; This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

A video game is an electronic game that includes a video device for human interaction with the user interface of the game. PC monitor, mobile display and TV are used as a video device. The electronic systems used to play video games are known as platforms. Different platforms include PCs, consoles, TVs, mobile devices and others. Different types of games are available for different gaming platforms. The video games are available in two formats include digital and physical. The physical format is the one in which the game is played with the use of physical disc. While digital format is the one in which the game is played after downloading and requires no physical disc to play.
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Increasing number of gamers, rising disposable income and technology innovation are some of the major driving force for digital games market. The number of active game players is increasing globally. According to a research done by an independent research firm in the 110 largest countries in the world, in 2013 around 18.75% of the population is active game players and 2.4 billion are internet users. In addition, China alone has 180 million active game players which are almost equivalent to the number of active game players in the Western Europe. Increasing disposable income in the developing countries such as India and China is expected to fuel the growth rate of digital games market. Increasing disposable income allows the customer to spend more money.

This report focuses on the global top players, covered

Behavior Interactive

Activision Blizzard

Asobo Studio

CCP

Changyou

Cryptic Studios

4A Games

GameHouse

Electronic Arts

Gamelion

Konami

Microsoft

Nexon

Rovio Entertainment

Ubisoft Entertainment

Warner Bros

The Lego

GungHo Entertainment

Market segment by Regions/Countries, this report covers

North America

Europe

China

Rest of Asia Pacific

Central & South America

Middle East & Africa

Market segment by Type, the product can be split into

Digital

Physical

Market segment by Application, the market can be split into

Private

Commercial

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