Global Game Camera Market Report contains a complete product overview and its scope in the market to define the key terms and provide the clients a holistic idea of the market and its tendency.
Los Angeles, CA -- (SBWIRE) -- 04/29/2019 -- A game camera, often referred to as "trail camera", is a tough, motion-activated camera designed to take photos and videos of wildlife and security surveillance, and game camera is comprised of a motion detector and a digital camera. The motion detector uses passive infrared technology to sense movement and trigger the camera.
The global game camera industry reached a production of approximately 422.89 K units in 2016, and is expected to reach 533.91 K units in 2021.
The global largest market is North America. The market will reached a consumption volume of approximately 217.67 K Units in 2015, and the consumption volume share is 54.33%, and the secondary market is Europe, it will reached a consumption volume of 137.08 K Units in 2015, and the consumption volume share is 34.22%.
There are major three classification of game camera in this report, pixel<8MP, 8-12MP and pixel >12MP game camera. Globally, the production share of each type of game camera is 23.51%, 58.66% and 17.83% in 2015.
At present, the world's large players are mainly concentrated in North America. The top three players are Prometheus Group, Vista Outdoor, and Wildgame Innovations respectively with global production market share as 17.71%, 13.09% and 14.72% in 2015.
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There are four major application of game camera in this report, entertainment, hunting, research and others. Globally, hunting is the largest application area, and reach a consumption volume of 207.01 K Units in 2015 with the 51.67% market share. The secondary application area is f research, it will reached a production of 73.79 K Units in 2015, and the consumption volume share is 18.42%.
The global Game Camera market was 57 million US$ in 2018 and is expected to 68 million US$ by the end of 2025, growing at a CAGR of 2.3% between 2019 and 2025.
This report studies the Game Camera market size (value and volume) by players, regions, product types and end industries, history data 2014-2018 and forecast data 2019-2025; This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.
Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of Game Camera in these regions, from 2014 to 2025, covering
North America (United States, Canada and Mexico)
Europe (Germany, UK, France, Italy, Russia and Turkey etc.)
Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
South America (Brazil etc.)
Middle East and Africa (Egypt and GCC Countries)
The various contributors involved in the value chain of the product include manufacturers, suppliers, distributors, intermediaries, and customers. The key manufacturers in this market include
By the product type, the market is primarily split into
By the end users/application, this report covers the following segments
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