Market Research Reports, Inc.

Global Gaming Market to Grow at a CAGR of 6.94% During the Period 2018-2022; Finds New Report

Market Research Reports, Inc. has announced the addition of “Global Gaming Market 2018 - 2022” research report to their website


Lewes, DE -- (SBWIRE) -- 03/16/2018 -- Report forecast the global gaming market to grow at a CAGR of 6.94% during the period 2018-2022.

This report covers the present scenario and the growth prospects of the global gaming market for 2018-2022. The report explains the market with a detailed forecast of its revenue. To calculate the market size, the report considers the revenue generated from the gaming types that include casual and professional gaming.

The report covers the present scenario and the growth prospects of the global gaming market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
- Americas

According to the report, one driver in the market is growing adoption of AR/VR gaming. VR and AR technologies are gaining acceptance worldwide. The growing availability of headsets that support the technologies and the option to integrate these technologies in smartphones are key reasons for their rising popularity.

Further, the report states that one challenge in the market is high cost of latest game applications. The R&D cost involved in developing new and improved versions of games is generally very high. This increases the cost of the latest game applications. Hence, vendors sell these games at premium prices to gamers in order to transfer the burden of high cost to them.

Global Gaming Market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

key players in the global gaming market: Activision Blizzard, Electronic Arts, Microsoft, NetEase, Sony, and Tencent.

Market driver
- Growing adoption of AR/VR gaming
- For a full, detailed list, view our report

Market challenge
- High cost of latest game applications
- For a full, detailed list, view our report

Market trend
- Emergence of free-to-play gaming for console platform
- For a full, detailed list, view our report

Key questions answered in this report
- What will the market size be in 2022 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?

Spanning over 136 pages "Global Gaming Market 2018 - 2022" report covers Executive summary, Introduction, Scope of the report, Research Methodology, Market landscape, Market Sizing, Five Forces Analysis, Market Segmentation By Device, Market Segmentation By Platform, Market Segmentation By Type, Customer Landscape, Buying Criteria, Regional Landscape, Decision Framework, Drivers And Challenges, Market Trends, Vendor Landscape, Vendor Analysis, Appendix.

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