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Global in-Flight Entertainment Market to Grow at a CAGR of 13% During the Period 2016 - 2020; Finds New Report

Market Research Reports, Inc. has announced the addition of “Global In-flight Entertainment Market 2016 - 2020” research report to their website


Lewes, DE -- (SBWIRE) -- 03/31/2016 -- Report forecast the global IFE market to grow at a CAGR of 13% during the period 2016-2020.

Globally, airlines are seeking to retrofit their aircraft with the latest technological upgrades for cost-effective operational efficiency and increased life span. Different upgrading, retrofitting, and modernizing functions are performed on avionics, IFEs, and aircraft cabin interiors (food storage equipment, seats, galley, windshields and lavatory, windows, and aerodynamic retrofit) depending on the aircraft type.

One such upgrade is the installation of in-flight entertainment (IFE) systems that provides entertainment facilities to passengers during their air travel. Although primarily equipped in full-service carriers, these systems are being adopted by budget carriers due to increased demand from passengers.

The report covers the present scenario and the growth prospects of the global in-flight entertainment (IFE) market 2016-2020. It provides a global overview, market shares, market segmentation by type, and growth prospects by product type (hardware, connectivity, and content).

The market is divided into the following segments based on geography:
- Americas

According to the report, the increase in air passenger traffic and improved technologies has attracted many business opportunities into the IFE market to deliver latest avionics systems. Rockwell Collins developed Paves on-demand IFE systems, which is being used by Airbus. The system is expected to be installed on 85 new A320 aircraft that will have enhanced capabilities such as video content streaming through a wireless system and an open-software architecture to support numerous applications and services.

Further, the report states that development and integration of IFE systems have raised many safety challenges. Voltage leaks and arcing are among the major obstacles owing to miles of in-flight wiring involved. They also conduct rigorous testing for all IFEs followed by detailed documentation. In addition, it is imperative that a particular system is tested with the correct approach and for the appropriate parameters. Although successful tests and trials indicate good productivity and safety, the whole process poses a significant challenge to the market.

Global In-Flight Entertainment Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

key players in the Global In-Flight Entertainment Market: Global Eagle Entertainment, Gogo, Lufthansa Systems, Panasonic Avionics Corp., Rockwell Collins, Thales Group, and Zodiac Aerospace.

Other Prominent Vendors in the market are: digEcor, and Lumexis.

Market driver
- New developments in upgrading technology
- For a full, detailed list, view our report

Market challenge
- Issues with system safety and regulation
- For a full, detailed list, view our report

Market trend
- Improved connectivity options with new satellite networks
- For a full, detailed list, view our report

Key questions answered in this report
- What will the market size be in 2020 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

Spanning over 69 pages and 42 Exhibit "Global In-flight Entertainment Market 2016 - 2020" report covers Executive summary, Scope of the report, Market research methodology, Introduction, Market landscape, Global aerospace and defense supply chain system, Global aerospace and defense value chain system, Market segmentation by product, Geographical segmentation, Key leading regions, Market drivers, Impact of drivers, Market challenges, Impact of drivers and challenges, Market trends, Vendor landscape, Key vendor analysis, Appendix.

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