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Global Online Gaming Market Will Hit at CAGR of 11.72% by 2020 Due to Increasing Popularity of Internet: MarketResearchReports.biz

MarketResearchReports.biz has recently announced the addition of a market study “Global Online Gaming Market 2016-2020”, is a comparative analysis of the global market.

 

Albany, NY -- (SBWIRE) -- 05/24/2016 -- About the Online Gaming Market

The online gaming market is evolving globally. Broadly, there are two major segments for the purchase and use of online games: physical and digital. However, the physical mode of purchase (i.e., via retail) is gradually losing importance. Because of the increasing popularity of the internet and its widespread use and connectivity, developers and publishers have slowly started selling the games, developed through the internet, in the form of digital copies. Even though sales through the digital mode is still in the early stages, they are growing rapidly, leading to a decline of the matured mode of sale (i.e., via retail).

Technavios analysts forecast the Global Online Gaming Market to grow at a CAGR of 11.72% during the period 2016-2020.

View Full Report at http://www.marketresearchreports.biz/analysis/720173

Covered in this report

The report covers the present scenario and the growth prospects of the Global Online Gaming Market for 2016-2020. To calculate the market size, the report considers revenue generated from the sales of various segments of online games like social, massively multiplayer online (MMO), and digital console. The category excludes spending on the hardware used for playing online games.

The market is divided into the following segments based on geography:
APAC
Europe
North America
ROW

Download the sample Copy Of This Report: http://www.marketresearchreports.biz/sample/sample/720173

Technavio's report, Global Online Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
Activision Blizzard
Electronic Arts
Giant Interactive
GungHo Online
Microsoft
NCSOFT
Riot Games
Smilegate
Sony
Take-Two Interactive Software
Valve
Wargaming
Zynga

Other prominent vendors
King Digital Entertainment
4A Games
5th Cell Media
Access Games
ACE Team
Active Gaming Media
Aeria Games and Entertainment
Anino Games
Ankama Games
Asobo Studio
Behavior Interactive
Bungie
CCP
Cellufun
Changyou.com
CipSoft
CrowdStar
Cryptic Studios
Digital Chocolate
Disney Interactive
eGames
GameHouse
Gamelion
Gameloft
Glu Games
gPotato
HandyGames
India Games
Infinity Ward
Jagex Games Studio
Joymax
Kabam
Kiloo ApS
Level-5
MercurySteam Entertainment
Minh Chau
Mitchell
Namco Bandai Games
NetEase
Nexon
Oberon Media
OGPlanet
Peak Games
Perfect World
Playdom
Punch Entertainment
Redboss

Market driver
Increase in popularity of F2P online games
For a full, detailed list, view our report

Market challenge
Impact of online gaming on physical activity
For a full, detailed list, view our report

Market trend
Increased popularity of gaming with women
For a full, detailed list, view our report

Key questions answered in this report
What will the market size be in 2020 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

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