Global Video Game Market 2014-2018


Naperville, IL -- (SBWIRE) -- 09/19/2014 -- Reportstack, provider of premium market research reports announces the addition of Global Video Game Market 2014-2018 market report to its offering

About Video Game:

Video game is an electronic game that has a video device, such as a mobile display, PC monitor, or TV, for human interaction with the user interface of the game. The electronic systems used to play video games are known as platforms. The different types of platforms are TV, console, mobile devices, PCs, and others. There are various types of games available for different gaming platforms.

Analysts forecast the Global Video Game market to grow at a CAGR of 8.30 percent over the period 2013-2018.

Covered in this Report:

This report covers the present scenario and the growth prospects of the Global Video Game market for the period 2014-2018. To calculate the market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, online games, and mobile games. The report does not include the spending on the hardware used for playing video games.

Global Video Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC and EMEA regions, Latin America, and North America; it also covers the Global Video Game market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key Regions:

Latin America
North America

Key Vendors:

Activision Blizzard
Electronic Arts
Giant Interactive Group
Rovio Entertainment
Sony Computer Entertainment
Take-Two Interactive Software
Ubisoft Entertainment

Other Prominent Vendors:

4A Games
5th Cell Media
Access Games
ACE Team
Active Gaming Media
Aeria Games and Entertainment
Anino Games
Ankama Games
Asobo Studio
Behavior Interactive
Cryptic Studios
Disney Interactive
Digital Chocolate
Glu Games
GungHo Entertainment
India Games
Infinity Ward
Jagex Games Studio
Kiloo ApS
MercurySteam Entertainment
Microsoft Studio
Minh Chau
Namco Bandai Games
Oberon Media
Perfect World
Punch Entertainment
Rockstar North
Rocksteady Studios
Shanda Interactive Entertainment
Sony Computer Entertainment
Sony Online Entertainment
Square Enix Holdings
SYBO Games
Syn Sophia
Tencent Holdings
The Lego Group
Visual Concepts
Warner Bros. Interactive Entertainment

Market Driver:

Increased Usage of Smartphones and Tablets for Playing Games
For a full, detailed list, view our report

Market Challenge:

High Cost of Gaming Console Hardware
For a full, detailed list, view our report

Market Trend:

Increased Development of Hardware Platforms
For a full, detailed list, view our report

Key Questions Answered in this Report:

What will the market size be in 2018 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

Companies Mentioned:

Activision Blizzard, Electronic Arts, Gameloft , Giant Interactive Group, Konami, Microsoft, NCSOFT, Nexon, Nintendo, Rovio Entertainment , Sony Computer Entertainment, Take-Two Interactive Software , Ubisoft Entertainment, 5th Cell Media, Access Games, ACE Team, ActiveGaming Media, Aeria Games and Entertainment, Anino Games, Ankama Games, Asobo Studio, Behavior Interactive, Bungie, CCP, Cellufun,, CipSoft, Cryptic Studios, Disney Interactive, Digital Chocolate , eGames , Gamelion, GameHouse, Glu Games, gPotato,GungHo Entertainment, HandyGames, India Games, Infinity Ward, Jagex Games Studio, Joymax, Kabam, Kiloo ApS, Level-5 , MercurySteam Entertainment, Microsoft Studio, Minh Chau , Mitchell , Namco Bandai Games , NetEase , Oberon Media, OGPlanet, PerfectWorld, Punch Entertainment, Redboss, Rockstar North, Rocksteady Studios, Sega , Shanda Interactive Entertainment, Softnyx, Sony Computer Entertainment , Sony Online Entertainment , Square Enix Holdings, SYBO Games, Syn Sophia, Tencent Holdings , The Lego Group,Turbine , Visual Concepts, Warner Bros. Interactive Entertainment , Zynga

To view the table of contents for this market research report please visit

Roger Campbell
United States
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