Orbis Research

Global Video Games Market Report, Segment, Growth Opportunity, Industry Worth 2018 and Forecast to 2025

 

Dallas, TX -- (SBWIRE) -- 10/11/2018 -- In 2017, the Global Video Games Market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2018-2025.

This report focuses on the global Video Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Video Games development in United States, Europe and China.

The key players covered in this study
EA
Vivendi
Ubisoft
Microsoft
Nintendo
SCE
Konami
Capcom
Square Enix
SEGA
Bandai Namco
Bethesda Softworks
Activision
2KGames
Nintendo

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Market segment by Type, the product can be split into
Nintendo
PC
PlayStation 4
Xbox
Other

Market segment by Application, split into
Education
Entertainment
Electronic Sports
Other

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Video Games status, future forecast, growth opportunity, key market and key players.
To present the Video Games development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Video Games are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025

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For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Some points From TOC:
Chapter One: Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Video Games Market Size Growth Rate by Type (2013-2025)
1.4.2 Nintendo
1.4.3 PC
1.4.4 PlayStation 4
1.4.5 Xbox
1.4.6 Other
1.5 Market by Application
1.5.1 Global Video Games Market Share by Application (2013-2025)
1.5.2 Education
1.5.3 Entertainment
1.5.4 Electronic Sports
1.5.5 Other
1.6 Study Objectives
1.7 Years Considered

Chapter Two: Global Growth Trends
2.1 Video Games Market Size
2.2 Video Games Growth Trends by Regions
2.2.1 Video Games Market Size by Regions (2013-2025)
2.2.2 Video Games Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

Chapter Three: Market Share by Key Players
3.1 Video Games Market Size by Manufacturers
3.1.1 Global Video Games Revenue by Manufacturers (2013-2018)
3.1.2 Global Video Games Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global Video Games Market Concentration Ratio (CRChapter Five: and HHI)
3.2 Video Games Key Players Head office and Area Served
3.3 Key Players Video Games Product/Solution/Service
3.4 Date of Enter into Video Games Market
3.5 Mergers & Acquisitions, Expansion Plans

Chapter Four: Breakdown Data by Type and Application
4.1 Global Video Games Market Size by Type (2013-2018)
4.2 Global Video Games Market Size by Application (2013-2018)

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