The research study is titled “Global Virtual Reality in Education Market” which encloses important data about the Technology, Case Studies, Analysis, revenue and market share, merged with information related to the market scope and product overview.
Dallas, TX -- (SBWIRE) -- 10/27/2018 -- Virtual reality is the use of computer technology to create a simulated environment isolating the user from the physical environment and enabling him/her to enter an alternate reality. the global virtual reality market in education sector to grow at a CAGR of 59.14% during the period 2018-2022.
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Global Virtual Reality Market in Education Sector 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Covered in this report
The report covers the present scenario and the growth prospects of the global virtual reality market in education sector for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
The market is divided into the following segments based on geography:
Americas
APAC
EMEA
Key vendors
Alchemy VR
Avantis Education
EON Reality
Google
Oculus VR
Virtalis
Market driver
Increased affordability of VR gear
For a full, detailed list, view our report
Market challenge
Lack of content
For a full, detailed list, view our report
Market trend
Increasing number of social VR spaces
For a full, detailed list, view our report
Key questions answered in this report
What will the market size be in 2022 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
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Table of Contents
PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
PART 03: RESEARCH METHODOLOGY
PART 04: MARKET LANDSCAPE
PART 05: MARKET SIZING
PART 06: FIVE FORCES ANALYSIS
PART 07: MARKET SEGMENTATION BY PRODUCT
PART 08: CUSTOMER LANDSCAPE
PART 09: MARKET SEGMENTATION BY END-USER
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