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Global Virtual Reality Market Will Grow at CAGR 90% - Industry Size, Growth, Analysis, Forecast

Market Research Store: Published latest report on "Global Virtual Reality Market Outlook (2014-2022)" into their database.


Deerfield Beach, FL -- (SBWIRE) -- 12/11/2015 -- The Global Virtual Reality market is estimated at $0.96 billion in 2014 and is expected to reach $35 million by 2022 with CAGR of 90% during forecast period 2014-2022. Head Mounted Display (HMD) in Entertainment Industry and gaming, reasonable Hardware are the influencing factors for growth of the market. However Low Resolution of HMDs and Display Latency are hampering the growth of the market. Growth of the market lies in Increase in Investment and Healthcare Industry.

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Global Virtual Reality market is segmented by Devices, by Technology, by components, by Applications and by Geography. Depending on the Devices, market is segmented into Projectors & Display Walls, Head Mounted Display and Data Gloves. Based on Technology, market is categorized as Semi-Immersive and Fully-Immersive. Based on Application, Virtual Reality market is classified into software, Hardware. Hardware is further segmented into Semiconductor, Sensors, Displays. Virtual Reality market by geography is segmented into North America, Europe Asia Pacific and Rest of the World.

The Key players in the market include, Sensics, Inc., Oculus VR, Inc., EON Reality, Inc., Total Immersion, Metaio GmbH, Qualcomm Inc., Microsoft Corporation, Cyberglove Systems Llc., Samsung Electronics Co., Ltd.

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This study highlights current dynamics and developments in the Virtual Reality market. The report incorporates in-depth analysis of the market growth drivers as well as the inhibiting factors in the Virtual Reality market. The scope of the report covers an extensive evaluation pertaining to the winning imperatives and stakeholder strategies through a presentation of the segmentation of Virtual Reality market in the report.

The numerous factors stimulating this market have been evaluated in the sections of this report. Along with the regional analysis, the current trends in the Virtual Reality market, coupled with the reasons behind the development of some unique segments, have additionally been described in this Virtual Reality market report. The report highlights the competitive landscape by elaborating on the current mergers and acquisitions (M&A), product developments, and venture funding that took place in the Virtual Reality market in the recent past.

The section pertaining to the company profiles explains the dominance of the key players in the Virtual Reality market and an evaluation on the major strategies employed by these key players in order to gain a bigger share in the Virtual Reality market. This will help enhance the understanding on the competitors as well as help in gaining strong insights for strengthening one's position in the Virtual Reality market.

There are numerous factors that are considered in order to provide the analysis and forecast of the Virtual Reality market. Some of the factors are technological, political, social, and economic Virtual Reality market factors. Various analytical tools such as Porter's Five Forces Analysis and Virtual Reality market SWOT analysis are utilized to analyze the data of the Virtual Reality market and help provide a better understanding of the market. The data has been presented via charts, tables, and graphics in Virtual Reality market research report. This visual presentation of the data is very useful in providing a clearer view of the leading applications, end users, and key segments of the Virtual Reality market.